Wayward Souls

Rocketcat Games

Released
Aug 28, 2019
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update: Steam Deck Compatibility + Hatstravaganza

    In this new update, we've added some new things to find while making sure the game runs flawlessly on Steam Deck. Full List of Changes: - A bunch of new hats added! - New rare special rooms, to find your hats in - Various tweaks for making sure the game runs well on Steam Deck Le

  2. Developer post

    Wayward Souls 1.0 Launched, now out of Early Access!

    We had a one day delay doing this due to an approval we had to wait on, but the game is now officially out! The 1.0 build has been up since yesterday. Thanks for all the feedback and support up until now. We've added a lot of content and changes since Wayward Souls was available

  3. Developer post

    8/26 Release Candidate

    This is likely pretty close to the version of the game we're going to launch tomorrow night! After launch, the price of the game will increase to $15. LIST OF CHANGES Paladin Changes - Paladin fountains can now be walked over when they are empty - Final passes of Paladin Boss bal

  4. Developer post

    8/19 Small Bugfix Update

    We are launching Wayward Souls for a 1.0 Release out of Early Access on August 27th. The game's price will increase to $15 on launch. We will do either one or two more updates until then! Next update should be a (possibly last pre-launch) balance pass on Paladin. List of Changes

  5. Developer post

    8/27 Launch out of Early Access! + New Bugfix Build

    We're planning on wrapping up Wayward Souls for a 1.0 Release out of Early Access on August 27th. The game's price will increase to $15 on launch. Coming up: Paladin tweaks and adjustments, and additional bugfixes. There will likely be 2 or 3 more updates before the launch. After

  6. Developer post

    8/6 Update

    Bugfixes and some tweaks, next update will have Paladin tweaks and then we're going to announce the launch date shortly after that. List of Changes - Randomized Grave Rooms - New Grave art - Beating tutorial and then quitting before picking a character will now still properly set

  7. Developer post

    7/28 Update

    Getting back into updates, some more changes to come. The main thing from here is just final Paladin balancing, then we're going to announce the launch date. List of Changes - Endless Mode revamp that adds a chance of rare rooms to spawn. This is currently at about the third the

  8. Developer post

    6/6 Update

    Very close to launching now, putting up new Paladin tweaks next and then finding a good launch date for leaving Early Access and going into the 1.0 Release. At that point, Wayward Souls will increase to $15 in price. List of Changes - A revamp to how randomness works in the game.

  9. Developer post

    5/21 Update - Fixes and Indicators

    Quick new build to fix some issues, including the Arena final boss not showing up. List of Changes - Fix for the final Arena boss not showing up properly, meaning you couldn't damage it or win Arena for the last update - Adventurer dagger forge choices now properly applies backst

  10. Developer post

    5/19 Update - Better forge crit descriptions

    Still doing small tweaks to Arena, and next updates will focus on wrapping up feedback and fixes, along with looking at Paladin's mode. Nearly done! 1.0 Early Access should be in 2-3 weeks, at which point the price will raise to $15. List of Changes - More specific numbers in ite

  11. Developer post

    5/7 Update - Arena Revamps 2

    More Arena revamps, this mostly completes the mode now except tweaks we'll make based on feedback. This update also has a bunch of fixes and small features. 1.0 Launch out of Early Access should be around the end of the month! The price of the game will raise to $15 at that point

  12. Developer post

    5/2 Update - Arena Redesign

    Starting a big redesign of Arena mode, so it's more appropriately the final challenge of the first six characters. The next update will also add more Arena changes including a new final boss. Arena may be a little buggy right now due to all the changes at once, let me know if the

  13. Developer post

    4/26 Update - Catacombs Training Room and More

    Continuing twice a week updates until 1.0 Launch out of Early Access, which will be in May. At that point, the price will increase to $15. This update has the training room change to add Catacombs enemies, along with a bunch of fixes and tweaks. Notably, the coins for the challen

  14. Developer post

    4/22 Update - Loot on Minimap, Cheevo Fixes

    This update has a couple features we wanted to get in for awhile, including loot showing up on the map, and some fixes and polish. This update should hopefully cover all of the previous achievement issues, let me know if any are still around. Going to try to keep twice a week upd

  15. Developer post

    4/17 Update - More tweaks

    Another update, we're mostly hunting bugs and making tweaks before the 1.0 launch to exit Early Access. This should be ready late this month or early the next. When we hit 1.0, the price of the game will increase to $15. I'm checking the discord and comments for feedback. Also do

  16. Developer post

    4/12 Update - Small Fixes

    Smaller update this time, though we're going to do another one mid-week. We're heading towards our 1.0 launch to exit Early Access, at which point the price of the game will increase to $15. I'll keep doing reminders of this leading up the to launch, so everyone knows about the c

  17. Developer post

    4/9 Update - Tooltips

    We're going to shoot for Early Access 1.0 launch late this month, or early next month. At that time, the price will increase. We're next heading more into the bug list and also looking at player feedback. List of Changes - Mage's Cloudcast staff changed. The power attack no longe

  18. Developer post

    3/30 Update - Credits Level and Mouse Keybinds

    New update that adds the credits level! We changed it so that you get it at a different time from the mobile version. List of Changes - New Credits Level accessible by beating the Paladin storyline, found in the menu - You can now bind buttons to the mouse - Fixed a bug in Arena

  19. Developer post

    3/23 Update - Arena Adjustments

    Getting back to uploading builds. We had a big delay with fixing the iOS version (same team for both, and it kept lingering on). Now we'll be finishing the PC version with the remaining changes and features we want to add, and launching 1.0 List of Changes - Arena difficulty has

  20. Developer post

    2/15 Update - Paladin Bosses Part 4

    Paladin's story mode is now compete, with a new boss added. We will likely tweak him after some feedback, but this should be the last boss-focused update. Next up: Remaining features and fixes before 1.0 launch! List of Changes - Paladin's final boss is now in the game - Paladin