This is likely pretty close to the version of the game we're going to launch tomorrow night! After launch, the price of the game will increase to $15.
LIST OF CHANGES
Paladin Changes
- Paladin fountains can now be walked over when they are empty
- Final passes of Paladin Boss balancing and item balancing
- Aegis of Arxius durability buffed from 9 to 10
- Aegis of Arxius now properly gets more charges for the + version, so up to 14 for the upgraded version
Boss health spoilers
- Mage health reduced from 220 to 200
- Warrior health increased from 320 to 330
- Spellsword health reduced 300 to 245
- Rogue health increased from 270 to 300
- Adventurer health reduced from 300 to 280
- Warrior boss macejump cooldown increased from 0.30 seconds to 0.45, warmup increased from 0.8 seconds to 0.9
- Removed the "game isn't done yet" note from penultimate boss
Arena Changes
- Gladiator Giant health reduced from 600 to 500
- Gladiator Giant no longer has his sprite disappear when megastunned
- Tyrant Health reduced from 1250 to 900
- Tyrant can no longer summon Blue Demons or Nightmare Guards
Other Tweaks
- Nightmare Rockworm's burst attack no longer has its rocks phase through enemies
- Cuffs of Absorption's + version now gives a 4% run speed bonus, in addition to the magic damage reduction