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7/28 Update

Getting back into updates, some more changes to come. The main thing from here is just final Paladin balancing, then we're going to announce the launch date.

List of Changes

- Endless Mode revamp that adds a chance of rare rooms to spawn. This is currently at about the third the rate of other floors

- Labyrinth bosses will now give you a random hat, rather than dropping a useless copy of their special hat every time
- Loot table rework, should hopefully make the forges and other loot drops more random
- Memory optimization
- Various small bug fixes and tweaks