Getting back into updates, some more changes to come. The main thing from here is just final Paladin balancing, then we're going to announce the launch date.
List of Changes
- Endless Mode revamp that adds a chance of rare rooms to spawn. This is currently at about the third the rate of other floors
- Labyrinth bosses will now give you a random hat, rather than dropping a useless copy of their special hat every time
- Loot table rework, should hopefully make the forges and other loot drops more random
- Memory optimization
- Various small bug fixes and tweaks