Developer postOriginal post (opens in a new tab)

5/7 Update - Arena Revamps 2

More Arena revamps, this mostly completes the mode now except tweaks we'll make based on feedback. This update also has a bunch of fixes and small features.

1.0 Launch out of Early Access should be around the end of the month! The price of the game will raise to $15 at that point.

List of Changes

Arena

- New final boss at the end of Arena! It's based on the Shadow boss, except now he summons a new pool of Nightmare enemies
- The double bosses on final Arena floor will no longer die at the same time the other boss dies
- Summons removed for Duelist and Soulkeeper
- Gladiator Giant health reduced 900 -> 600
- Duelist health 700 -> 400
- Soulkeeper health 700 -> 500
- Arena second waves chance of normal spawn replaced with a chance for nightmare enemy spawn, single size
- Nightmare enemy spawns for Arena are now set to difficulty -2 (less enemies, but still a good amount). This is both for the third waves and the fourth wave boss support enemies
- Arena Floor 7 (Golems) difficulty is decreased from 8 -> 7 to adjust for the small size of the fighting space
- Arena's end floor now has 8 ammo crates instead of 4
- Arena chest coins reduced 5000 -> 4000
- Fixed a bug with the Arena Floor 10 (Catacombs) fourth wave that would prevent progress
- Extra Arena chest for Endless hats has been added to Floor 10 (Catacombs)
- Fix for chests spawning in Arena walls sometimes

Other

- Replay story off should disable the post final boss cutscenes
- Fixes for the 6 Gifts and Eternal achievements
- Retroactive check for the above
- Eternal achievement will also check for the Endless Crown and award itself if you have it

- Dead end warps should now not spawn directly next to fountains, entry rooms, and downstairs exit rooms
- Different modes should now have different grave sprites

- SECRET HAT