Continuing twice a week updates until 1.0 Launch out of Early Access, which will be in May. At that point, the price will increase to $15.
This update has the training room change to add Catacombs enemies, along with a bunch of fixes and tweaks. Notably, the coins for the challenge modes increase a lot with this update.
List of Changes
- Training Room now gets the Catacombs monsters as soon as you beat Tower as any character
- Cultist Slime and other pets, like fire sprite scrolls, now work in Arena
- Renee Arn Wrappers (the new kick bomb) now no longer get nullified by the Aged Hourglass
- Endless Mode now adds 2 extra coins per floor to the coin chests. So 152, 154, 156... this gets more and more crazy as you get 100 floors in and beyond
- Gauntlet Mode now starts at 100 coins per chest, and adds 80 coins per floor. So 100, 180, 240, 320, 400, 480. This should make it give a lot of coins over time, if you can run the mode fast
- Arena Mode now gives 4000 coins per chest. This will give you 8200 coins if you can reach the end
- Adventurer Bomb now gets 9 charges, with 3 charges gained per ammo drop
- Adventurer Bomb's + version now has a 20% larger blast radius
- Thorned Servus (the Bearer summons) health goes down from 8 -> 3
- Baron now flashes red before his 3 hit charge attack
- Floor 14 of Labyrinth now has a warpback in the end room
- Fixed a room layout in Tower where the traps would often get blocked by statues
- Crusade (Gallus Mode) now allows graves to spawn, at the same rate and chance as Labyrinth
- Gold Shrine cost in Labyrinth reduced from 1000 base to 800
- Changed text for beating Gauntlet and Arena