Yore VR - Week #36 Update. Final fixes and improvements
So the last week has been one of incremental improvements and tying up loose ends. Outside of a couple small nagging bugs the 3 main things left on our plate are: Improving new players experience with instructional books throughout the world, Decoupling supersampling from the gra
So the last week has been one of incremental improvements and tying up loose ends. Outside of a couple small nagging bugs the 3 main things left on our plate are: Improving new players experience with instructional books throughout the world, Decoupling supersampling from the graphic presets so players can customize it manually, ensuring that all player settings are saved between games
Highlights
- Skeletal Warriors added to the dungeon
- Building Progress was not saving properly, this has been fixed
- Building costs are now back to normal
- Improvements to lighting in the cave
- 16:9 Video output option added for streamers
- More sounds and animals in the world to make it feel more alive
Community
- MrHazardous spent an hour streaming himself exploring the World, it was fantastic to watch and we took a lot of notes of little things to improve along the way: http://forums.playyore.com/index.php?threads/mrhazardous-spends-an-hour-in-yore.404
- We are writing guides for all areas of the game and would love to see players leave their mark on the world of Yore by authoring some themselves. You can see the guides being made here: http://forums.playyore.com/index.php?forums/guides-tips-and-tricks.6/
- With advanced combat and advanced crafting being the next two systems we need to start thinking about what do we want to craft. You can offer your suggestions here: http://forums.playyore.com/index.php?threads/items-to-craft-suggestions-welcome.392/
- We broke 70 users in our discord server this week so there are more conversations going on than ever. Everyone is welcome to come and speak directly with us devs and share your thoughts: https://discord.gg/Jgh2kUn
All in all it's been a week of many small victories and we're in great shape to start approaching our advanced combat system. Huzzah!








