*Note* - If you lost your progress since updating the main branch yesterday or the day before please check this post out on how to restore: http://steamcommunity.com/app/524380/discussions/1/1368380934247078517/
Fixes
- Bug allowing buildings to be built for free was found and fixed
- Deleted tree floating slightly off the ground
Improvements
- Bow collisions improved so it doesn't roll everywhere
- More resources added to the map
- Iron ore nodes scaled up to make them easier to spot
- Persistence system can spawn to specific level streams now
- LoadingService binds to World instead of WorldComposition delegates allowing for better persistence across multiple levels with multiple spawners
- Big Cave chamber lighting improved
- Better debug logging in a lot of areas
- Adjusted streaming distance of levels so they will pop in a lot sooner and not wait until you are right on top of them
Additions
- 16:9 Video output option added to menu
- Forest Critters and general ambient sounds added to above ground world
- Spawn resource command partially added, rest will be in by monday at the latest
PS - Building costs have been brought back up to their appropriate values