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0.6.0.1 Update - Main Branch (and Alpha)

*Note* - If you lost your progress since updating the main branch yesterday or the day before please check this post out on how to restore: http://steamcommunity.com/app/524380/discussions/1/1368380934247078517/

Fixes

  • Bug allowing buildings to be built for free was found and fixed
  • Deleted tree floating slightly off the ground

Improvements

  • Bow collisions improved so it doesn't roll everywhere
  • More resources added to the map
  • Iron ore nodes scaled up to make them easier to spot
  • Persistence system can spawn to specific level streams now
  • LoadingService binds to World instead of WorldComposition delegates allowing for better persistence across multiple levels with multiple spawners
  • Big Cave chamber lighting improved
  • Better debug logging in a lot of areas
  • Adjusted streaming distance of levels so they will pop in a lot sooner and not wait until you are right on top of them

Additions

  • 16:9 Video output option added to menu
  • Forest Critters and general ambient sounds added to above ground world
  • Spawn resource command partially added, rest will be in by monday at the latest

PS - Building costs have been brought back up to their appropriate values