Released
Sep 14, 2016
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    A Quick Update

    In response to iamaplayer's comment on the community hub, asking about offline play: There's no offline version of the game since we thought we'd catch on a bit more and didn't plan on needing for an offline version (since there wasn't a single player campaign planned at the time

  2. Developer post

    Menu Updates - Unreine Gone

    Main Menu * Fixed the Damage Chart tab in the Options menu, it now correctly displays the chart which shows how damage flows through shields, armor, and health. * Adjusted background of My Heroes tabs a little more. Breath of Fire Map * Unreine has been chased away until I can fi

  3. Developer post
  4. Developer post

    Menu System Updates Continue

    Menu Updates: * Reverted some main menu landing screens to previous versions to add more character to the game and visual appeal. * Repositioned some main menu cameras for better angles included My Heroes landing page to be closer to the hero. Only Manco has a problem with this.

  5. Developer post

    Menu Optimizations and Load Times

    * Updated file sizes in game to be divisible by 4 allowing in-engine compression to reduce menu file sizes down from 5-20mb to 900k. * Removed input mapping in favor of control scheme image due to some UI breaking from pressing LMB RMB or ESC while input mapping controls.

  6. Developer post

    Menu GPU FPS throttling and Khurnn ability revision.

    The following updates have been patched into Skull Ball Menu System: * Forced MAX FPS at 120 for the main menu level only to reduce engine setting of allowing unlimited framerate which was causing the main menu to use 100% of GPU. Heroes: * Khurnn has has his shield ability swapp

  7. Developer post

    Menu System Updates - File Size Updates

    The following changes have been deployed to the game: Main Menu System * My Heroes tab has been improved to allow players to read the items/training for their heroes. It's not aesthetically where I'd like it yet, but it is easier to understand and read. * Added new tool tips to s

  8. Developer post

    Rager is now playing.

    Rager used to oversee the LavaFlow energy capturing facility but she has now taken up residence in Mire's Den at the request of Mire himself to antagonize the Skull Ball Heroes. She is not overly smart and will attack anyone within arms reach. She's over powered and tough to kill

  9. Developer post

    First update coming since 2018 to Steam

    I got the build box working again and moved it to a virtualized machine so I won't have to worry about hardware failure ever again (fingers crossed). First Updates: I wanted to test stability of the build so made minor updates to the menu system and some of the character blueprin

  10. Developer post

    Servers back online effective 16-NOV-20

    Backup and migration work completed early, testing went well and database and game servers are back online. Minor updates: Database backup complete UE Engine version update progressing slowly Website and branding conversion underway slowly Ideal First Big Planned Update Bodies ex

  11. Developer post

    Servers offline for updates from 13-NOV-20 Until 30-NOV-20

    The login servers will be offline until the 30th of November, 2020 for updates. During this time you will not be able to login to the game.

  12. Developer post

    SkullBall Players Tonight 10pm EST (UTC -04:00)

    We've schedule some time to play with live friends around 10pm EST tonight. If you'd like to join us in the fun that'd be great! Cheers My Dudes!

  13. Developer post

    Salvage Awarded for August, September, and October 2020

    Special thanks to everyone that played over the last couple of months. I went through today and updated the in-game currency "Salvage" for everyone that that played since August 1st, 2020. If you log in you should see the updated Salvage as of 11:00 am EST. Feel free to spend on

  14. Developer post

    Server cook machine rebuild almost completed

    After having to dismantle the main office two years ago I was finally able to create a new Unreal Engine code cook virtual machine. The previous one didn't survive the dismantling. Improvements coming down the pipe to load times and UI first.

  15. Developer post

    August 2020 Free Tester/Player Loot Challenge

    August 1st, 2020 - August 31st All players who login and play a match, regardless of wins or losses will get 20,000 free in-game Salvage (used to unlock training, skins, and items). Jump in and play a round or two, beat up the bots, learn the controls, give it a whirl. I'm testin

  16. Developer post

    Tuebor is becoming Skull Ball Heroes

    What's Happening Now As development has slowed I have decided to strip out the game modes that didn't get as much traction as the Skull Ball game mode did. The game will be rebranded to be known as Skull Ball Heroes and will only feature the Skull Ball 4v4 Online pvp game. All of

  17. Developer post

    Development changes underway.

    A core development crew is being assembled and Tuebor itself will be transitioning into something easier to play and to understand. There are too many things to list right now, but changes are in the works. Much like how Blizzard abandoned Project Titan in favor of a boiled down

  18. Developer post

    Pricing update

    Due to the lag in marketing and player acquisition I have decided to move the price down permanently while in Early Access (and beyond). The intention now is simply to remove the big gate to have anyone play and just have fun. All existing user accounts have been credited with 20

  19. Developer post

    Back to Gigabit network

    Starting June 4th, 2019, we will be moving to a new gigabit network connection and looking at new development options. Classic slow-boat-for-the-win technique.

  20. Developer post

    Servers migration

    Servers have been migrated to reduce cost while we figure out how to move forward. :D