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Menu GPU FPS throttling and Khurnn ability revision.

The following updates have been patched into Skull Ball

Menu System:
* Forced MAX FPS at 120 for the main menu level only to reduce engine setting of allowing unlimited framerate which was causing the main menu to use 100% of GPU.

Heroes:
* Khurnn has has his shield ability swapped from LMB to RMB in order to keep in line with other heroes ability schemata.

Levels:
* Breath of fire has had its lighting rebaked for better static shadow textures.