The following updates have been patched into Skull Ball
Menu System:
* Forced MAX FPS at 120 for the main menu level only to reduce engine setting of allowing unlimited framerate which was causing the main menu to use 100% of GPU.
Heroes:
* Khurnn has has his shield ability swapped from LMB to RMB in order to keep in line with other heroes ability schemata.
Levels:
* Breath of fire has had its lighting rebaked for better static shadow textures.