Executive Assault 2

Hesketh Studios Ltd

Released
Oct 18, 2023
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Version 1.0.9.254 and what's happening next

    Hello executives, I've released a small patch which fixes a few little bugs: Fixed rare bug where unit goes invincible. Fixed AI not constructing correct amount of shipyards in multiplayer games. Fixed a button interaction bug where sometimes a button would remember the player if

  2. Developer post

    Version 1.0.9.252

    Hello executives. Small patch today fixing the following: Fixed lasers not working at very low frame rates. Fixed security doors not appearing in full tech sandbox setting. Fixed bug where incorrect star system was assigned when exiting an escape pod. Fixed power screen not updat

  3. Developer post

    Version 1.0.9.250

    Hello executives, Just a small patch today to fix a few little issues. Fixed bug reloading game and the bulkhead doors stayed close. Re-enabled efficiency levers in Tech facility. Third person view for troop tranport and fake trader ship added in. UI window scrolling arrows is no

  4. Developer post

    Version 1.0.9.247

    Hello Executives, Today's patch fixes a few little bugs and also adds some requested new sandbox options: Full resources Full research Full upgrades Fully promoted Fast construction Adjust both unit caps from 100-600 Adjust starting outpost cap from 0-5 Two words of warning, the

  5. Developer post

    Version 1.0.9.239

    Hello executives, Releasing a patch today to fix some niggling issues. FOV slider now works CEOs can't shoot them selves when running Fixed join game button visible after match has started Fixed fleet size issue Fixed long standing multiplayer issue where you were unable to join/

  6. Developer post

    Version 1.0.9.233

    Hello Executives, Got a great patch for you all today which adds features and changes you have been asking for. Executrons can now join at the start of a match. When a multiplayer game is hosted Executrons can now choose which team they want to be in right from the start, meaning

  7. Developer post
  8. Developer post

    Version 1.0.9.218

    Hello executives, Little patch today fixing a few bugs but also makes a few quality of life adjustments. Some players noticed that ships spread across the battlefield struggled to group up at a single point as they tried to hold their formation over such a large distance. In this

  9. Developer post

    Version 1.0.9.212

    Hello Executives, I hope your year is going great so far. Since the start of the year I have been releasing minor patches and today's a bigger one so I would like to keep you up to date as to what's been fixed: Added a new feature to research terminals where an Executron can not

  10. Developer post

    Version 1.0.9.205

    Hello executives, Over the last week the following has been fixed: * Fixed a critical bug if the Executive Start button was somehow double clicked causing ghosting. * Fixed sometimes your fighter being suddenly controlled by the AI CEO. * Fixed issue when 2 Executrons die at the

  11. Developer post

    Version 1.0.9.197

    Hello executives, Small patch today. * Prevented ship speed being altered when in galaxy map mode * Unit design should not change now if something is researched which is the same level tech. * Fixed critical bug if passenger in fighter logged out * Added defence turrets to tutori

  12. Developer post
  13. Developer post

    Nomination for Labor of Love

    Hello, As the only developer working on such a big game I can be working non stop for weeks on end, not only to make sure everyone has the best experience playing the game but also because I enjoy it. For the past year I have taken onboard feedback from the community and upgraded

  14. Developer post

    Version 1.0.9.191

    Hello Executives, Tiny but important patch out today to fix the following. Fixed issue where FPS command mode gets stuck when exiting direct pilot mode of starship Fixed being able to personal drop pod into the enemy HQ Fixed bug where AI wasn't building outposts at the start. Fi

  15. Developer post

    Mega update is now out!

    The Mega Patch is Now Live! After over a year of development and almost 2 months of community testing, I'm thrilled to finally release this massive update to everyone today. This is the biggest upgrade Executive Assault 2 has ever received, transforming nearly every aspect of the

  16. Developer post

    Version 1.0.9.177 beta

    Hello executives, Just thought I would let you know what's been patched since the last announcement. Fixed destructible doors not being destructible which was also causing numerous other errors throughout the game including flicking health and slowdowns. Added a ramp to the entra

  17. Developer post

    Security hotfix

    Hello executives, Just releasing a hotfix for the game as Unity (the people who make the games engine) have asked developers to update their software to fix a security issue they discovered in their engine. You can read more about it here. Security Update Advisory Cheers, Rob

  18. Developer post

    Beta version 1.0.9.167

    Hello executives, the following has been fixed on the beta branch: Fixed shield generator not deactivating shield when switched off. Fixed queued up buildings not vanishing after construction fighter destroyed Updated advanced ground defensive description to include the word "gro

  19. Developer post

    Mega patch open beta testing is now live!

    Hello Executives, After over a year of improving almost every aspect of the game I am delighted to open up the mega patch to testing before I release it (details found at the bottom of this post). This patch includes: Massive graphical upgrade Much faster frame rates Streamlined

  20. Developer post

    Hostile Takeover Sneak Peek

    Hello Executives, I've been getting a lot of questions lately about when the next update is coming out, and while I can't give an exact release date just yet, I wanted to give you another sneak peek at Hostile Takeover show you where things stand at the moment. Hostile Takeover i