Developer postOriginal post (opens in a new tab)

Beta version 1.0.9.167

Hello executives, the following has been fixed on the beta branch:

  • Fixed shield generator not deactivating shield when switched off.

  • Fixed queued up buildings not vanishing after construction fighter destroyed

  • Updated advanced ground defensive description to include the word "ground" in it.

  • Units set to patrol will now only patrol friend stations/asteroids

  • Increased asteroid boundary to remove invisible barrier

  • Fixed outpost cap not going down if outpost being constructed is cancelled.

  • Updated Spy economic tutorial.

  • Fixed health flashing if more than 1 unit selected

  • Fixed mining outposts not revealing fog of war

  • Fixed right clicking on quick build queue item affecting first item only.

  • Fixed large teleport information display

  • Fixed spelling mistakes in science research alignment terminals (they were so bad I must have been half asleep at the time lol)

  • Updated tool tip description for Repair All button.

  • Fixed Z11 hacking tool off screen


  • Fixed multiple icons appearing in security terminal after station captured

  • Fixed bug where research points can sometimes go up if you have an Executron

  • Hold fire now works on tanks

  • Fixed Teleminer deep beam from giving 3 streams

  • Fixed High energy laser not costing any research points

  • Fixed Stealth Executron description

  • Fixed the fighter having passenger problems if Xavier gets in

  • Fixed game error when Executron spawns in Executive fighter as passenger and its destroyed

  • Fixed ability to fire plasma bombs like a machine gun

  • Fixed respawn selection buttons breaking if trying to select the Executive Shuttle as a respawn point

  • Added DLSS toggle in options menu.

Thanks for all the reports so far, will keep at it.

To join the testing go to the games properties on Steam, then betas and type in BetabranchtestingC which should activate the branch.

Cheers,

Rob