FORTIFY

Mod

Fergify

Released
Aug 10, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 142 - 10 years on steam

    Last week marks the 10 year anniversary of fortify being released on steam. What an exciting time it was, after the long wait with steam greenlight despite the many supporting votes from the rust community. It went better than I could have hoped for but this was in the early days

  2. Developer post

    Update 141 - spotlights and clan table

    added spotlights and clan table deploy ranges now uses a dropdown to toggle which type to display added more comfort and heat deploy ranges added copy-paste references for DLC prefabs (industrial, warhammer, abyss, storage box pack, adobe, frontier, medieval, and pilot black box)

  3. Developer post

    Update 140 - armored hatches and water wheel

    added armored ladder hatches added water wheel, has modes for simulating being powered by a player or the river added a place list toggle (arrow on the left) to change it from 3 to 2 rows fixed being able to click other mode toggles while in Raid mode Reduced the height of the bu

  4. Developer post

    Update 139 - UI redesign

    The build, place, and edit panel are now part of a ribbon layout. There's also tabs for wiring and raid mode. Hide floors and visual features have been moved to the left side. The old UI was never planned beyond the original layout so long ago. It was mostly cobbled together as n

  5. Developer post

    Update 138 - mini fridge

    Just a quick post on the last few small patches. added the mini fridge added an HBHF device panel with a test button that simulates a custom number of detected players for 5 seconds, this also allows for testing while out of range updated workbench costs and added blueprint frags

  6. Developer post

    Update 137 - more wallpaper and deployables

    added bamboo/wicker barrels, rocking chair, single item racks, hunt/fish trophies, and bar doors added mirror option to symmetry mode and removed the mirror tool from edit mode updated the steamworks plugin to hopefully prevent startup crashes updated the auto turret weapon list

  7. Developer post

    Update 136 - basically Fortify 2.0

    All Rust placement volume/socket components and checks are now included in Fortify. These are kind of like "hitboxes" that check specific areas while placing. What was used before in Fortify was a simplified version of this, it took lots of code sleuthing to get the full picture.

  8. Developer post

    Update 135 - startup panel replacement

    Finally upgraded unity from 2019.2.2 to 2022.3.6 (close to what is used for Rust). This upgrade required moving the startup panel screen/input functionality within fortify because it was removed after 2019.2. Edit for mac users: OS 10.14+ is now required, I've created an Update13

  9. Developer post

    Update 134 - farmcraft

    - added hopper with a suction visual range - added triangle planter - added cooking workbench - added engineering workbench - added beehives - added single plant pot - the fridge can now be powered - fixed some deployables spinning on certain sufaces - fixed visual ranges not hid

  10. Developer post

    Update 133 - more deployables

    - added stationary ballista - added card and blackjack table - added frontier planters: bathtub, minecart and railroad - added pattern sofa - added barbed wooden barricade - added conditional roof bottom piece - added field of view slider to options, changed the default FOV from

  11. Developer post

    Update 132 - autosave

    - added garlands (wall frame, doorways, and windows) and the white Chinese lantern - added autosave functionality, saves 3 files before overwriting those (remember to save a new file after opening!), the frequency can be set in options, default is 10 minutes - adjusted scroll whe

  12. Developer post

    Update 131 - wallpaper and improved copy-paste

    - added all the walllpaper plus one of my own design, these are applied (only on the weakside) from the edit panel - added 90° angle snapping rotation for industrial/fluid parts when not on floors or ceilings - finally added doorway and window trim - added extend functionality fo

  13. Developer post

    Update 130 - new features and fixes

    Spent some time on improving the resource count part list, each part now has it's own UI element. When mousing over one, all of those parts in the scene are highlighted with a shader that draws over everything. Clicking the + icon selects all of that part type (unless using struc

  14. Developer post

    Update 129 - ramp tier models

    - finally added different ramp tier models with a center cutout material - added the new elevator stack limit of 11 (6 before) - fixed some elevator stack bugs after making certain changes - fixed a bug with exiting edit mode not properly canceling the move tool if in use - fixed

  15. Developer post

    Update 128 - improved TC range mode

    The tool cupboard range mode has been improved, see the ranges for separate structures at the same time, hide a structure's range and quickly update ranges after making changes. What's visible is now saved when toggling the mode off an on. - added the motorbike - fixed incorrect

  16. Developer post

    Update 127 - seismic sensor

    - added the seismic sensor, use it's panel to test different detections or click on it, I might make the visual range adjustable eventually - updated a few things to match the rust update , most notably the 15% smaller medium battery - all deploys that stay aligned on walls in ru

  17. Developer post

    Update 126 - door controller madness

    The new door controller inputs are in plus placement on all door types. Unfortunately fortify doors open/close by swapping mesh so controllers don't move (yet?), this was already very time consuming. You can pass through them in walking mode. - included other changes from the rus

  18. Developer post

    Update 125 - electrical changes

    Added all the new Rust electrical changes plus fixed some small inaccuracies/bugs along the way. Check out the full list of changes here: - fixed IO cubes being incorrectly hidden sometimes when deleting or adding a wire - fixed wind turbine height power calculation not happening

  19. Developer post

    Update 124 - weapon racks and improved controls?

    - added the larger weapon racks, the electric racks are not entirely supported by the copy-paste plugin, wiring isn't included on rust import and it won't export those prefabs at all - added "level camera movement" in options, default w/s movement is on the left above, holding le

  20. Developer post

    Update 123 - barrels of fun

    - added vertical and horizontal storage barrels - adjusted minicopter flying physics to have more weight, fortify being 1/3 the scale of rust made matching this difficult - improved/adjusted scroll wheel rotation acceleration, reduced normal rotation to start at 5 degrees and fin