patch 9 25.2 26
fixed a bug where parried projectiles were not colliding
Developer posts and news about this game.

fixed a bug where parried projectiles were not colliding

- iron shoulder does 4% self damage penalty if it connects - reworked some enemy behaviors regarding attack picking and distances, basically range was too heavily weighted so boss abilities were spamming multiple times in a row - fixed an issue where enemies with multiple abiliti

- in the harvester description put a note about hitting it back - ditched the contextual air to air L2. targeting was unintuitive. set up initial plunge (air) hit as a knockdown. set up main plunge hitbox so it launches enemies - nerfed base mana regain - nerfed missile damage an

- fixed(?) a graphics glitch where some players on 1440p or higher could see crazy graphics glitches - satellites A and all the various blades modules do much less knockback so they dont knock the enemies out of reach - fixed a bug where spawn on combo 12 items were spawning on h

- fixed most issues with energy spears and added back to gym shop. also you can now start or release a charge whether grounded or not. - added skip/cycle dialog option to the second cutscene - removed 3rd cutscene entirely for the demo - changed some level geo in the tram door ha

- removed energy spears from the gym shop until i can debug the charging behavior - fixed a bug where satellite lifetime was multiplied by the global time modifier instead of adding it. causing satellites to disappear immediately with "more time" upgrade not installed - added a h

- added a stick deadzone slider to settings / player prefs - fixed a bug(?) where pausing to settings accumulated movement velocity - fixed a bug where opening the feedback form from the main menu then closing it left the main menu unresponsive

-fixed a quest description "investigate" -fixed a bug where mako reacts to how many dudes you killed but was incorrectly reacting to all humans killed not just the kriesel enforcer faction