- iron shoulder does 4% self damage penalty if it connects
- reworked some enemy behaviors regarding attack picking and distances, basically range was too heavily weighted so boss abilities were spamming multiple times in a row
- fixed an issue where enemies with multiple abilities attack animations were getting out of sync with their ability data
- converted boss stagger to use the weak system instead. now you can technically juggle the compliance deamon if weakened
- slightly debuffed battery regain amounts overall.
- enemies take 20% more damage when weak
- added a close punish AOE to compliance deamon
- reworked pinger hit reactions! (the orb dudes that shoot the expanding energy ring) added new animations. pingers can now become weak. (hit them with heavy slash or iron shoulder etc...) when weak you can kick them into other enemies or off the stage etc. they explode on hit. (same behavior as other objects in the world that surface the kick prompt)
- Added some traps to the boss stage to help give you a head start if you need it
- shortened the combat encounter that leads up to the demo boss stage
- heals also now also cure weak status on the player
- News and updates
- GHOST EATER Playtest
- changelog 9_25_2026
Source: Steam Community (opens in a new tab)
