v1.2.2 - music update
The game has now a new different music track.

Developer posts and news about this game.

The game has now a new different music track.

Small hotfix patch, I've fixed a few bugs inside the Core Rift and some scaling. You can also exit the game mode by hitting the ESC key twice. The patch is already live.

First off, thank you all for the amazing reception the game has had in the first 24 hours, it really means a lot to me. However, the mine yearns for more blasting, so let's get straight to the point! I've added a new alternate game mode: the Core Rift . Featuring arcade-style gam

I've added the "Quick run animation" option in the settings to have an alternate, quicker animation when entering the mines! I've also fixed an issue with the resolution setting and the last 3 achievements. Keep blasting~

The full game is officially live on Steam! You can pick it up right now with a 20% launch discount for the first 2 weeks. If you enjoy your time with the game, please consider leaving a review here on Steam. For a small solo dev, reviews make a massive difference in helping the g

Quick update... I'm releasing FragMiner this July 21st! The full game will feature 4 prestige levels (a total of 5 mines), more than 120 skill tree nodes, more than 10 unique bombs, 9 unique ores, and extra events and random stuff like capybaras!

Today I'm showing some new unique bombs I've worked on, such as the Banana Bomb , which is a bouncy explosive that splits into smaller bananas and so on... it's a powerful bomb, unlockable later on in the game. I've also added an enhancement to the Critical Bomb . While it does a

Prestige 1 felt a bit slow in the early stages, so I have added a new type of reward when prestiging: the Sulphur Bomb! This bomb explodes four times in the same position, dealing massive damage over time. It is perfect for destroying thicker ores as soon as you descend into the

I am starting this Road to Launch mini-devlog series to showcase what lies beyond the FragMiner demo. After the first prestige level, the Sulphuric Mines, players have the option to dig deeper into Prestige 2: the Crystal Depths . This layer features a distinct blue aesthetic and

I’m adding a much-needed feature: multiple consecutive runs! Instead of having to go back and forth from the mine to the base camp, you can now choose to do 2 or 3 mine runs before heading back to the base camp. This gives the gameplay better flow and is, overall, a gold/hour buf

I’ve spent the past few days working on much-needed Quality of Life (QoL) features, fixing issues, and completely reworking the Special Bomb and Hazard systems. Here is a preview and the complete changelog: Major Reworks Special Bombs: Overhauled how special bombs (such as the Bo

Today, I’m launching the demo of FragMiner on Steam! This version features the basic skill tree, the first two stages, the prestige system, and much more. To play FragMiner, simply click to throw bombs at blocks to destroy them, then hover your cursor over loot to collect it and