I’ve spent the past few days working on much-needed Quality of Life (QoL) features, fixing issues, and completely reworking the Special Bomb and Hazard systems. Here is a preview and the complete changelog:

Major Reworks
Special Bombs: Overhauled how special bombs (such as the Bouncy Bomb) function. (See below the changelog for a detailed breakdown!)
Hazards: Hazards now have a % chance to trigger but are significantly more impactful. New hazard types will now unlock as you progress through Prestige levels.
New Features & QoL
Skill Tree Zoom: Added "Zoom In" and "Zoom Out" buttons to the Skill Tree for easier navigation.
The Magnet: Added a new Skill Tree node unlocked at Prestige 1. This automatically collects all loot once you’ve used all your bombs.
Radius Indicator: A circle now appears around the cursor to indicate your current bomb radius.
Sulfur Ore Visuals: Sulfur Ore explosions now show a visible radius ring so you can see exactly how far the blast reaches.
Settings: Added an "Exit Game" button to the settings menu.
UI & Balance
Prestige UI: The Prestige panel has been redesigned with clear icons to showcase bonuses and updated translations.
Shrapnel Ore Buff: Increased Shrapnel projectile damage. While these were strong with high investment (Fragmentation/Ricochet), they felt a bit weak early on. This buff should help the early game!
Visuals: Reduced the intensity of screen shake.
Optimization: Various minor bug fixes, including faster damage calculations.

A Closer Look: The Special Bomb Rework
I am planning to add many more special bombs in the future, including the Banana Bomb and Plasma Bomb, but to do that, I needed to change how the system works.
How it works now: When you unlock a special bomb, one of your default bombs is converted into that specific type (e.g., a Bouncy Bomb or Mini-bombs). You can throw one of each type per run. An icon will appear above the player to show which bomb is currently equipped. To balance this change, all special bombs have received a significant buff to ensure they feel powerful!
The new version of the FragMiner demo is already live and playable. Let me know what you think of the new mechanics!
