Frozen Synapse 2

Mode 7

Released
Sep 13, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Rock, Paper, Shotgun

    The best video game music to fall asleep to

    Sleep and games are among my favourite things. Certainly they’re the biggest occupiers of my time, and thanks to my collection of chronic ailments they often overlap. I have always struggled with sleep, you see. It doesn’t happen regularly, nor when I invite it. It simply comes w

  2. Rock, Paper, Shotgun

    Mode 7 co-founder leaves to do brain science

    Ian Hardingham, the co-founder of Mode 7 Games, has left the Frozen Synapse studio and the games industry altogether for a new career as a bona fide brain science man working on detecting Alzheimer’s disease. Goodness me. This does sadly mean that Mode 7 are winding down developm

  3. Developer post

    Last call for major issues

    Thanks so much for all of your support on Frozen Synapse 2 so far. We're wrapping up this phase of development and the objective is to ensure that everyone is happy that there are no significant issues or bugs with the game that are having an impact on your experience. If you wou

  4. Developer post

    macOS Testers Wanted!

    Hi all, We're looking for people to help us test the macOS build of Frozen Synapse 2. In order to participate all you need to do is opt in to the 'multiplatform_test' branch on Steam. The game is playable on a late 2015 base model iMac and our minimum supported macOS version is S

  5. Developer post

    November 13th Patch

    Hi all! Got some more bug fixes and improvements for you today. Explosive unit AI is now more careful about killing its team mates Fixed crash on quit Fixed an issue with level generation Fixed an issue to do with retreating from the Hotel mission Fixed an issue where quick skirm

  6. Developer post

    November 2nd Patch

    Lots of bugs fixes and other bits today! Fixed some crashes to do with planning for ghost units Fixed being able to zoom out too far in Advance MP and Skirmish generators Improved wording of instructions for base defence missions and reduced timeout to 12 turns Miscellaneous cras

  7. Developer post

    October 25th Patch

    Small patch today to fix a couple of issues. Fixed crash to do with planning for ghost units Added alert for not having an ammo contract before playing a story mission which requires it

  8. Developer post

    October 22nd Patch

    Hi all! Quite a few bug fixes today. Fixed targetting icons revealing the locations of dark units Fixed bug with scoring Hostage games Fixed bug with scoring Secure games Failed missions now disappear from the contracts list Fixed issue where you could see the walls in locked roo

  9. Developer post

    October 19th Patch

    Hi all. We've added a new way to play the single player in this update along with various bug and crash fixes. Added 'Story Missions Only Mode'. Play through the campaign in an uninterrupted stream of encounters like in the original Frozen Synapse. Crash fixes Miscellaneous fixes

  10. Developer post

    October 10th Patch

    Hi all! Plenty of bug fixes today and a much requested feature. Fixed an occasional campaign breaking bug Fixed issue where you could only send 1 squad out on missions or contracts Fixes to Instant Skirmish Ducked flamethrower/minigunner can no longer kill past cover Fixed flamet

  11. Developer post

    October 5th Patch

    Hi all! Got some bug fixes for you today. Fixed another serious map generation/accessibility issue Removed aim handle from Advanced Game creation in multiplayer and Skirmish Generator in single-player Fixed a crash in Advanced Game/Skirmish Generator Fixed a bug that could cause

  12. Developer post

    October 2nd Patch

    Hi all! We've just uploaded a patch for the game which fixes a number of glitches but also adds the Skirmish Generator and full match replays! Here are the details: NEW: Added an instant skirmish button and advanced skirmish generator NEW: Full match replay for finished missions

  13. Developer post

    September 28th Update

    Hi all! We've just put out another patch. Here are the salient details: NEW: Added "City-style" maps for multiplayer Extermination matches (see Advanced Create to use them) BALANCE: Machine gun has been given a minimum focus-aim distance to nerf it slightly vs shotgunners Many le

  14. Developer post

    September 25th Update

    Hi all! We've just released another patch. Here are the notes. Triple click fix Problem with Stadium mission fixed Various problems with deployments and setup fixed, including Fixed issue where item room location wasn't saved Issue where the minigunner couldn't be dragged Various

  15. Rock, Paper, Shotgun

    The Monday Matinee: Highlights from the RPS video department

    In case you live under a mossy rock, or aren’t subscribed to Rock Paper Shotgun on YouTube (if not, why not?), I’ve got you covered. It’s the weekly round-up of everything that happened last week on our channel. We do have our very own video corner on the site, so be sure to chec

  16. Developer post

    September 21st Update

    Hi all! We've just put out another patch which should fix a few more crashes and other issues which have come to light since release. Fixed several exploits for Hostage games Fixed issue with tutorial where you could get stuck at the rocket launcher stage and not progress Fixed p

  17. Developer post

    Frozen Synapse 2 September 18th Update

    Hi all! We've just released an update for Frozen Synapse 2 which addresses a number of the most severe problems our users were reporting. Fixed issue with focus/ignore zones causing crash Fixed a crash caused by selecting units in multiplayer Added option for scaling the UI (for

  18. Eurogamer

    Frozen Synapse 2 review - sharp tactical shenanigans in a fractious cyber-city

    What did you do during the incursions? When the city was under threat from within and without, when the petty, tooled-up factions were bristling and looking for any excuse to kick off, and then every few minutes they would burst through cyberspace (or whatever it is) at a new loc

  19. Developer post

    Current Dev Roadmap

    Hello all - here's our current plan... Friday, today: several small bug fixes and minor rule changes to multiplayer modes Sunday: 4k-supporting gui patch, some minor city bug fixes Thursday: Some more significant city issues dealt with. OSX and Linux versions and Skirmish Generat

  20. Developer post

    Thank you for a great launch! Some quick notes on the Mac / Linux version plus UI scaling...

    Hi, Firstly, thank you so much to those of you in the community who have been patient with us getting the game out - we really appreciate it. We will be working to get Mac and Linux versions out as soon as possible. I will talk to everyone tomorrow and try to get a firm date for