b0.11
- fixed an issue where music would become permanently muffled after dying
Developer posts and news about this game.

- fixed an issue where music would become permanently muffled after dying

fixed an issue that prevented the player from selecting a lower ascension using the keyboard/controller adjusted some animation logic so that animations with wait times would be forced to wait for their full wait time to expire before proceeding to the next animation (making fire

added a short musical interlude to the Somewhere Else splash increased full length of the Somewhere Else splash to ~16 seconds added a new track for Training Data interludes implemented a new transition animation for ascending ascension theme is now exclusively Stranded removed t

corrected 'PUBLIC ALPHA TEST' to 'PUBLIC BETA TEST' fixed an issue where the UNDO counter would draw over top of the mission results screen fixed an issue where Garrote (and other no ammo/no durability weapons) would have their ammo 'increased' by and show bounces for feng shui m

you no longer draw a card if ending your turn also ends the mission (giving a little more leeway on NO TRASH, NO NULL) added in a log of effects that have given you Yomi. The last 5 effects are shown and fade out one at a time every five seconds. if ending your turn cleared the m

corrected some text that wrongly referred to ISATS as LSATS added a new dialogue outcome to Owner/Operator when using Truth added new training data, Vapour added mood descriptions for Hearty, Sickly, Guilty and Innocent added information about what cards will be Purged and Restor

flying enemies now gently bob in the air adjusted logic for the new try_shot feature to be more useful fixed a typo in Bells in the Dark you must now HOLD DOWN lmb when using the hourglass to end your turn adjusted tutorial text referring to 'pressing' the end turn button fixed a

completely reworked the way shooting guns works to allow for easier implementation of new firearms enemies can now have a special try_shot effect triggered when their lane is shot at speculative fix for weird crashes involving shooting multiple rapid enemies at once bullets are n

substantially increased the size of the card play area adjusted the centering on the RAM Stick and slightly adjusted its collision mask speculative fix for a crash that can occur after finishing a hand select operation removed debug code that allowed the player to reset the missi

fixed a crash caused by taking something in One Last Gathering fixed an issue where formatted text miscounted its own height, breaking the text rendering on certain screens fixed an issue where the Grenade was impossible to use First Responder now gets stalled only after its anim