- flying enemies now gently bob in the air
- adjusted logic for the new try_shot feature to be more useful
- fixed a typo in Bells in the Dark
- you must now HOLD DOWN lmb when using the hourglass to end your turn
- adjusted tutorial text referring to 'pressing' the end turn button
- fixed an issue where Sucker Punch would be marked as playable even if no enemies were in the melee column
- added the 'Swaying' keyword
- implemented a enemy_is_meleeable function to simplify code for melee weapons and attacks
- Added a new enemy type, the Casualty
- Missions can now have specially defined ‘outcomes’ allowing unique mechanical and visual effects post mission completion, consequently allowing mid-wander battles
- The Way Home now has a mechanical effect
- The Way Home has been added to the active dilemma pool
- First Responders are now marked as flying enemies
- adjusted the way the mission clear screen works when completing the tutorial
- missions can now be marked as 'progress,' and if they aren't, they don't advance the player to the next level and do not give money or achievements
- fixed a crash caused by visiting Fixy Joe's shop before having visited a thrift store (not normally possible)
- fixed an issue where the final level of the Moderns would not grant achievements
- fixed a crash caused by reaching the kill screen
- removed some console spam
- fixed an issue where moving the right thumbstick would not disable hand view mode (causing unexpected behavior with the dpad)
- Slip Away is now allowed to target Elite enemies, matching its text
- fixed an issue where perspective could be used to move an enemy... to its current space
- added a new promo feng shui item
- feng shui item moods can now individually disable allowing straddling
- adjusted positions of Trash, Deck, and Discard counters to make more sense
- News and updates
- Collect Call Playtest
- b0.05 - "The Way Home"
Source: Steam Community (opens in a new tab)
