- completely reworked the way shooting guns works to allow for easier implementation of new firearms
- enemies can now have a special try_shot effect triggered when their lane is shot at
- speculative fix for weird crashes involving shooting multiple rapid enemies at once
- bullets are now properly angled for their firing trajectory
- adjusted a bunch of code in the Home intermission to avoid accessing empty arrays
- adjusted a bunch of code in the Arms intermission to avoid attempting to access index negative 1 in arrays
- adjusted some code in the Disguise intermission to avoid attempting to access index negative 1 in arrays
- clamped aiming for shotguns so that players are once again unable to avoid Hard Decisions™
- adjusted logic for automatic guns to better handle suicide alerts
Source: Steam Community (opens in a new tab)
