Dragonpath

Ebonscale Games

Released
Jul 6, 2016
Platforms
Windows
Last updated
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Updates & announcements

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  1. Developer post

    Enchanted loot changes & score display fix (v1.2.3)

    Enchanted loot changes TL/DR: More enchants for enemy drops in NG+, a bit more variety in item drops, slightly reduced loot amount in NG+. Changes to enemy item enchants logic: Previously if an enemy had any equipped items (weapon, trinket etc), only those items could get enchant

  2. Developer post

    Zerograve now on early access!

    Zerograve is a zero-gravity FPS with six degrees of freedom, inspired by Descent. Pilot a drone in neon-lit 3D levels, blast robots to pieces and unlock new weapons.

  3. Developer post

    NG+ Broodspawner update (v1.2.2d)

    Some updates & nerfs for Root Broodspawner in NG+, so the boss fight can no longer end up in a situation where it's impossible to win after missing a couple of interrupts. Enemies Root Broodspawner NG+: Summon Slitherer: Slightly increased cast time Updated visual effect Heal

  4. Developer post

    Minor updates & bugfix (v1.2.2c)

    Skills Skills can now trigger a different effect when fully charged up. This is now used for 2 weapons, more weapons/skills might get updated later. Items Great Hammer - Shockwave (2. skill) can now be charged up to increase damage and range Acid Cannon - Acid Burst (2. skill) ca

  5. Developer post

    Bugfixes & minor updates (v1.2.2b)

    Bugfixes Loading saved game: - Fixed issue where hardcore games turned non-hardcore after loading from save. - Fixed issue where unused enchant scrolls changed to affect wrong slot after loading from save. Items Bloodhunter Glaive - Hunter’s Focus (new 2. skill) -- Gain a weak ab

  6. Developer post

    Bugfixes & minor updates (v1.2.2a)

    Bugfixes Fixed bug where projectiles stuck to enemies could be too big (happened in chapter 2). Fixed issue where items dropped from inventory by player didn’t get destroyed when changing level (and could be found lying on the ground later). Gamepad navigation should now work cor

  7. Developer post

    Bugfixes & minor updates (v1.2.2a)

    Bugfixes Fixed bug where projectiles stuck to enemies could be too big (happened in chapter 2). Fixed issue where items dropped from inventory by player didn’t get destroyed when changing level (and could be found lying on the ground later). Gamepad navigation should now work cor

  8. Developer post

    Pincushion - v1.2.2

    Summary Pincushion - Arrows and other stabby projectiles now stick to target on hit. Death Splitting - The split pieces can now change based on the used weapons, e.g. fireballs leave fiery remains. Weapons - Improved visuals for several weapons, updated a few abilities and turned

  9. Developer post

    Pincushion - v1.2.2

    Summary Pincushion - Arrows and other stabby projectiles now stick to target on hit. Death Splitting - The split pieces can now change based on the used weapons, e.g. fireballs leave fiery remains. Weapons - Improved visuals for several weapons, updated a few abilities and turned

  10. Developer post

    Bugfixes & minor updates (v1.2.1b)

    Online Reduced amount of bandwidth used, which should fix issues with lost connections. Enemy targets are now synced. Bugfixes Fixed issue where level-up rewards changed when re-opening the levelup window. Map Root Mushroom Room in chapter 2 updated. UI Updated inventory modifier

  11. Developer post

    Bugfixes & minor updates (v1.2.1b)

    Online Reduced amount of bandwidth used, which should fix issues with lost connections. Enemy targets are now synced. Bugfixes Fixed issue where level-up rewards changed when re-opening the levelup window. Map Root Mushroom Room in chapter 2 updated. UI Updated inventory modifier

  12. Developer post

    Online bugfixes & minor updates (v1.2.1a)

    Online co-op bugfixes Reconnecting / joining game in progress: - Fixed several issues with unsynced/invisible enemies. - Fixed issue where player characters could get unsynced. Online co-op Ingame menu is now toggled off after confirming Return to Lobby or End Host/Disconnect act

  13. Developer post

    Online bugfixes & minor updates (v1.2.1a)

    Online co-op bugfixes Reconnecting / joining game in progress: - Fixed several issues with unsynced/invisible enemies. - Fixed issue where player characters could get unsynced. Online co-op Ingame menu is now toggled off after confirming Return to Lobby or End Host/Disconnect act

  14. Developer post

    Buyback - v1.2.1

    Summary Shopping: Player can now buy back items from vendor after selling them Inventory: Added sound to equipping and updated 10 item icons Gamepad: Improved UI navigation. $ < $ < $ < $ < $ < $ < $ < $ < $ < $ < $ < $ < $ < $ < $ < $

  15. Developer post

    Buyback - v1.2.1

    Summary Shopping: Player can now buy back items from vendor after selling them Inventory: Added sound to equipping and updated 10 item icons Gamepad: Improved UI navigation. $ < $ < $ < $ < $ < $ < $ < $ < $ < $ < $ < $ < $ < $ < $ < $

  16. Developer post

    Bugfixes & minor updates (v1.2.0a)

    Bugfix Online Co-op: Fixed a game-breaking bug which appeared in v1.2.0 (happened when starting a level from network lobby). Controls Pressing multiple ability buttons simultaneously now works better. Co-op Player trails are more visible in both local and online co-op. UI Full cl

  17. Developer post

    Bugfixes & minor updates (v1.2.0a)

    Bugfix Online Co-op: Fixed a game-breaking bug which appeared in v1.2.0 (happened when starting a level from network lobby). Controls Pressing multiple ability buttons simultaneously now works better. Co-op Player trails are more visible in both local and online co-op. UI Full cl

  18. Developer post

    Score Attack - v1.2.0

    Score Attack Leaderboards are found at the Steam achievements section . Total of 6 boards: - Any difficulty - Easy, normal and hard - One life: normal and hard _____Rules_____ Multipliers: Difficulty: - Easy 0.5x, Normal 1x, Hard 2x Boss Rush (fast level boss kill): - Goal time:

  19. Developer post

    Score Attack - v1.2.0

    Score Attack Leaderboards are found at the Steam achievements section . Total of 6 boards: - Any difficulty - Easy, normal and hard - One life: normal and hard _____Rules_____ Multipliers: Difficulty: - Easy 0.5x, Normal 1x, Hard 2x Boss Rush (fast level boss kill): - Goal time:

  20. Developer post

    Experienced - v1.1.7

    Death Penalty Changed experience loss on death to money loss (20% of current). *This should be a healthier penalty as opposed to effectively losing power upon death (which will happen when learning the game). The player can now slowly gain experience by clearing rooms after dying