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Score Attack - v1.2.0

Score Attack

Leaderboards are found at the Steam achievements section. Total of 6 boards:
- Any difficulty
- Easy, normal and hard
- One life: normal and hard

_____Rules_____
Multipliers:
Difficulty:
- Easy 0.5x, Normal 1x, Hard 2x

Boss Rush (fast level boss kill):
- Goal time: 30s (some bosses have higher time)
- Killing normal enemies gives 3s (hard:4s) bonus time for boss kill
- In time limit: Boss score 4x
- Above time limit: fades from 3x to 1x (at 2x goal time)

Full clear time bonus:
- Goal time: 20 minutes (hard: 25min)
- In time limit: 5x
- Above time limit: fades from 4x to 1x (at 2x goal time)
- Multiplies total score, calculated when final boss dies

Chapter
- +40% score gains per chapter (+120% in last chapter)

Hardcore:
- Death: score is calculated without the full clear multiplier bonus.
- Full clear: Same scoring as non-hardcore, with separate leaderboards for normal and hard.

Death:
Non-boss enemies don’t give score after dying in a level once.

Timers are stopped:
while in start room (for shopping, leveling up and checking loot)
during dialogue and loading screen

Other changes:
- Vendor appears in start room from level 2 onwards
- Tutorial is skipped
- Ending is modified
- Saving disabled
- No NG+ (game returns to menu screen after clear)

4k support

Double size now also affects item descriptions and tooltips
(Settings -> Graphics -> Double UI size).

Effects

Updated some projectiles (guns, grappling hook).

Difficulty

Hard is slightly harder in NG+ (~10% bonus to speed, max health and healing taken).

Options

Added option to display score outside score attack (no leaderboards in this case).

Bugfix

Fixed bug with projectile lights continuing on after projectile ended.