Summary
Pincushion - Arrows and other stabby projectiles now stick to target on hit.
Death Splitting - The split pieces can now change based on the used weapons, e.g. fireballs leave fiery remains.
Weapons - Improved visuals for several weapons, updated a few abilities and turned a sword into a scythe.
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Effects
Projectiles from certain projectile attacks (bows, crossbows, daggers) now stick to the target for a few seconds on hit. If enemy dies before that duration has passed, the projectiles stick permanently on the corpse. If player dies with stuck projectiles, they will disappear a while after resurrecting.
Death Splitting
The death split objects can now have a material based on used weapon type.
Currently used for fire, void, rootcult, acid weapons, and Bloodrenders.
Death splitting chance adjusted. Some attacks now have lowered chance for death split (such as bow arrows which can stick to the corpse)
Items
Obsidian Slayer
Mirror Edge (new 2. ability)
- A wide, short ranged projectile which reflects incoming projectiles.
Bloodhunter Glaive
Effects updated
Sweeping Strike
- Range increased
Breaker Staff
Effects and sounds updated
Seeker Orbs
- Orb launch timing modified, damage slightly increased
Soul Reaper
Is now a scythe
Soulhunt
- Cast time and damage increased, leap timing modified
Bloodrenders
Rending Strike
- Combo finisher AoE effect now originates a short distance away from player (roughly where the sword’s edge lands)
Bloodbath
- Cast time increased
- Visuals updated
Obsidian Dualblade
Animations and particles updated
Blade Dance:
- Movement speed bonus during cast increased.
Volatile Guardian, Legendary Longcoat
Visuals and sounds updated
Animations
New animation set for Polearms with 7 animations.
- Attack 1
- Attack 2
- Attack Big
- Run
- Dash
- Stand
- Idle
These animations are now used for Great Hammer, Soul Reaper, Carapace Cleaver and a few other weapons.
UI
Shortened lore text in game starting section of main menu.
Adjusted color of health bar edge highlight.
Bugfixes
Fixed issue where score attack mode lingered after returning to main menu and continuing normal game.
Fixed issue where summoned allies dealt and took too much damage with ranged attacks.