Heresy 0.19 Update Notes
- fixed the invisible units bug - reworked the ordering in the master combiner script to be more efficient - added crown, tainted crown and tiara to skinned meshes from static meshes - fog of war update error fixed
Developer posts and news about this game.

- fixed the invisible units bug - reworked the ordering in the master combiner script to be more efficient - added crown, tainted crown and tiara to skinned meshes from static meshes - fog of war update error fixed

- fixed the invisible units bug - reworked the ordering in the master combiner script to be more efficient - added crown, tainted crown and tiara to skinned meshes from static meshes - fog of war update error fixed

0.18: A Major refactoring of past code has taken place to accommodate multiple enemy villages. I stopped keeping track of all the changes and bug fixes since they were pretty extensive. The onslaught menu has been reworked to allow for addition of these new AIs. There's a very du

0.18: A Major refactoring of past code has taken place to accommodate multiple enemy villages. I stopped keeping track of all the changes and bug fixes since they were pretty extensive. The onslaught menu has been reworked to allow for addition of these new AIs. There's a very du

0.17: - fixed looping build issue caused by buildings and inventories being too close together - don't remove first pathfinding spot if not close to unit - random direction if stuck for too long - invisible wall exit function added to start of pathfinding - zoom slider, lowest se

0.17: - fixed looping build issue caused by buildings and inventories being too close together - don't remove first pathfinding spot if not close to unit - random direction if stuck for too long - invisible wall exit function added to start of pathfinding - zoom slider, lowest se

0.16: - stair collider optimizations - flight animation - reworked getting stuck pathfinding - improved smoother pathfinding function - sphere raycast pathfinding on initial test to avoid getting stuck - old code cleanup - all equipment able to be built (still needs detail text,

0.16: - stair collider optimizations - flight animation - reworked getting stuck pathfinding - improved smoother pathfinding function - sphere raycast pathfinding on initial test to avoid getting stuck - old code cleanup - all equipment able to be built (still needs detail text,

0.15: - terrain leveling over seams - job control complete - level 2 building functions complete - hut/wooden building collider optimize - family tree and enforcing number of children 0.14: - outline shader change - items being built detail text - inventory updates while working

0.15: - terrain leveling over seams - job control complete - level 2 building functions complete - hut/wooden building collider optimize - family tree and enforcing number of children 0.14: - outline shader change - items being built detail text - inventory updates while working

There are still some issues with the 0.14 build. To access it, it's available in the same place as the 32bit build. I'm going to hold off on making this the default build until I can fully work out the majority of bugs. 0.14: (unstable dev build) - stockpile and campfire leveling

There are still some issues with the 0.14 build. To access it, it's available in the same place as the 32bit build. I'm going to hold off on making this the default build until I can fully work out the majority of bugs. 0.14: (unstable dev build) - stockpile and campfire leveling

0.13: - fixed tree chopping bug where trees would stay up after completion - added "heart beat" system that avoids not responding on load (may still have this pop up for a short time between menu and scene transition if you're clicking off the window/hitting alt tab) - fixed flag

0.13: - fixed tree chopping bug where trees would stay up after completion - added "heart beat" system that avoids not responding on load (may still have this pop up for a short time between menu and scene transition if you're clicking off the window/hitting alt tab) - fixed flag

Important Note: To access the 32 build, right click on Heresy in your library - Properties - Betas and select Heresy_32. If you are running a 64 Windows OS, this will be the default version that is installed. 0.12: - swapped the 64 build and 32 build within steam - added 15 Skin

Important Note: To access the 32 build, right click on Heresy in your library - Properties - Betas and select Heresy_32. If you are running a 64 Windows OS, this will be the default version that is installed. 0.12: - swapped the 64 build and 32 build within steam - added 15 Skin

I hope everyone enjoys it.

I hope everyone enjoys it.