0.17:
- fixed looping build issue caused by buildings and inventories being too close together
- don't remove first pathfinding spot if not close to unit
- random direction if stuck for too long
- invisible wall exit function added to start of pathfinding
- zoom slider, lowest sensitivity settings reduced to 0.1 for more range
- camp fire picture fix
- stock pile, camp fire collider material fix
- updated production costs, entered in some of the detail text
- research rework and renames to reflect the changes with job control, put stone walls earlier in the tech tree
0.16:
- tree list removal correction
- stair collider optimizations
- flight animation
- reworked getting stuck pathfinding
- improved smoother pathfinding function
- sphere raycast pathfinding on initial test to avoid getting stuck
- old code cleanup
- all equipment able to be built (still needs detail text, values)
- expanded outline colliders to avoid build AI stoppages
- tree script timing causing some trees to not be counted in tree chop AI
- set an exit location for job, research, and spawner control to have units go to when idle
- new cancel button on job and research control