0.15:
- terrain leveling over seams
- job control complete
- level 2 building functions complete
- hut/wooden building collider optimize
- family tree and enforcing number of children
0.14:
- outline shader change
- items being built detail text
- inventory updates while working job
- excluded job buildings from stock pile locations for harvesting AIs
- collider fix on hut command and hut 3
- research menu
- research AI
- production right menu and tab
- job AI
- fixed icon bug where they sometimes wouldn't show up on the right menu
- occupation menu
- golden wings and black wings added
- invisible wall addition to trees for pathfinding
- consolidated tree remove process to increase performance/reliability
- fixed threshold on command hut
- layermask raycast fix to avoid units while calculating valid positions
- stockpile and campfire leveling replaced with rotate to fit terrain
- reduced palisade wall costs
- added delays in tree chopping to increase frame rate on downed tree
- changed inventory tree colliders to allow for better pathfinding
- reworked action menu:
banner image in center
Formations:
- Loose
- Line
- Double Line
- Column
- Spread
- Wedge
Aggression control:
- Aggressive
- Stay in Formation
- Ignore Enemies
- Flee from Danger
Occupation panel:
monitors current job and status (not done yet)
- attack AI improvements
- when units retreat, they will both avoid enemies and return to safety
- fixed bug where unit would still be holding an arrow if recently possessed
0.13:
- fixed tree chopping bug where trees would stay up after completion
- added "heart beat" system that avoids not responding on load
(may still have this pop up for a short time between menu and scene transition if you're clicking off the window/hitting alt tab)
- fixed flag bug that would cause buildings to not load
- fixed equipment bug showing tainted crown (lich) as massive
- fixed script timing causing null errors after reusing units
0.12:
Important Note: To access the 32 build, right click on Heresy in your library - Properties - Betas and select Heresy_32
- swapped the 64 build and 32 build within steam
- added 15 Skin colors
- added help reference guide for default controls (keyboard shortcuts, mouse functions)
- fixed bug where newly born villagers would not be assigned to a team
- added flag selection in profiles, shields will now display flags
- created and added flag banner to profiles
0.11:
- Texture scaler added to master_combiner script to reduce memory overhead
- Unloading Unused Assets and Garbage Collection checks to reduce used memory