To Azimuth

Coming soon

[bracket]games · Digital Uppercut Productions

Planned release
To be announced
Platforms
WindowsmacOS
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

11 posts
  1. Developer post

    Making To Azimuth: Keeping players on the right path (without using a map)

    Hey everyone. Time for a new post. Here we share some info on how To Azimuth will make it clear to players where they should be going. Step right this way... Rather than having a static in-game map for the player to refer to, we instead move the camera around to give a larger vie

  2. Developer post

    Making To Azimuth: Keeping players on the right path (without using a map)

    Hey everyone. Time for a new post. Here we share some info on how To Azimuth will make it clear to players where they should be going. Step right this way... Rather than having a static in-game map for the player to refer to, we instead move the camera around to give a larger vie

  3. Developer post

    Making To Azimuth: Item inspection (and cool elevators)

    Hey everyone. We're back with another post, this time to take a closer look at how we handle looking closely at objects and items that can be interacted with in the game. So let's, um, take a look. Closely. To allow close inspection of objects, especially those that need to be re

  4. Developer post

    Making To Azimuth: Item inspection (and cool elevators)

    Hey everyone. We're back with another post, this time to take a closer look at how we handle looking closely at objects and items that can be interacted with in the game. So let's, um, take a look. Closely. To allow close inspection of objects, especially those that need to be re

  5. Developer post

    Quick look at the lighting in To Azimuth

    Hey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth. In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal aesthetic/feeling, this method also allows for mor

  6. Developer post

    Quick look at the lighting in To Azimuth

    Hey everyone. Another post! This time we wanted to share with you a little info on the lighting in To Azimuth. In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal aesthetic/feeling, this method also allows for mor

  7. Developer post

    Quick look at on-the-fly room generation

    Hey everyone. We're hoping to start sharing more To Azimuth info with you over the coming months. The finishing touches are just being put to a new trailer, and that should be ready in the next couple of weeks. In the meantime, here's a quick look at the system of on-the-fly room

  8. Developer post

    Quick look at on-the-fly room generation

    Hey everyone. We're hoping to start sharing more To Azimuth info with you over the coming months. The finishing touches are just being put to a new trailer, and that should be ready in the next couple of weeks. In the meantime, here's a quick look at the system of on-the-fly room

  9. Developer post

    To Azimuth featured in GameSpot' 'The 8 Best Upcoming Games You've Never Heard Of'

    'Developer Zach Sanford is working on his point-and-click inspired adventure To Azimuth on his own, with his brother composing the somber music. The overall tone is exceedingly somber: colors are muted and lean towards warm, dark reds, browns and black. The music is soft and mela

  10. Developer post

    To Azimuth featured in GameSpot' 'The 8 Best Upcoming Games You've Never Heard Of'

    'Developer Zach Sanford is working on his point-and-click inspired adventure To Azimuth on his own, with his brother composing the somber music. The overall tone is exceedingly somber: colors are muted and lean towards warm, dark reds, browns and black. The music is soft and mela

  11. Rock, Paper, Shotgun

    To Azimuth s Paranormal Adventure Coming In 2017

    I was excited about To Azimuth when it turned to Kickstarter in 2014. An adventure game about a brother and sister in ’70s Alabama searching for their lost brother, who may or may not have been abducted by aliens, sounds right up my alley. It helped that developers games had alre