Hey everyone.
Another post! This time we wanted to share with you a little info on the lighting in To Azimuth.
In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal aesthetic/feeling, this method also allows for more 'real-time' lighting without absolutely crippling performance.
The lighting is heavily influenced by stage lighting, allowing changes to lights in real-time that are not quite 'realistic', but instead provide a somewhat surreal and stage-like quality.
Between inside and outside areas, ambient lighting composition may change.
Hope this has been enlightening for you.
Until next time.
Matt