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Quick look at the lighting in To Azimuth

Hey everyone.

Another post! This time we wanted to share with you a little info on the lighting in To Azimuth.

In the game's larger areas, lights brighten and dim based on the camera's location. In addition to providing a surreal aesthetic/feeling, this method also allows for more 'real-time' lighting without absolutely crippling performance.

The lighting is heavily influenced by stage lighting, allowing changes to lights in real-time that are not quite 'realistic', but instead provide a somewhat surreal and stage-like quality.

Between inside and outside areas, ambient lighting composition may change.

Hope this has been enlightening for you.

Until next time.

Matt