The Nameless Mod 2.0 - Content Update Released
The Nameless Mod 2.0's Content Update has released, after 2 (three) years in development brand new levels have been introduced for players to find, along with more secrets, new items, new modes, and more. Day 1: Added a nuclear skin for the reactor rods containers. Added cameras

The Nameless Mod 2.0's Content Update has released, after 2 (three) years in development brand new levels have been introduced for players to find, along with more secrets, new items, new modes, and more.
Day 1:
- Added a nuclear skin for the reactor rods containers.
- Added cameras to the OSC consoles to help match with images.
- Added delay to OSC BDEs powering up.
- Added Generic Thug lines for the slums thugs.
- Allowed player to buy medkits at the weapon shop for 300 credits.
- An OSC door is no longer frobbable to prevent softlock.
- Disabled Alpha's idle barks when he's shut down the bar.
- Disabled BDE penetration.
- Fix Trestkon not turning to Shaina due to the conversation starting with a choice.
- Fixed being able to trigger the karkian arena outside of it.
- Fixed broken TG infolink.
- Fixed Clark's emails.
- Fixed errors in Despot script not preventing a softlock.
- Fixed Ghand's window.
- Fixed Goat City fog not appearing when looking at the entrance.
- Fixed Hoover's goal closing early.
- Fixed lasagna typo.
- Fixed the fog in Despot's apartment clipping through the floor.
- Fixed the hotel elevator not rendering.
- Fixed the source cube not showing all of its pages.
- Fixed the trigger to make the jammer bots attack having collision right in the doorway.
- Improved Abomination voice for one line.
- Improved rain shelter sounds.
- Improved the intelligence of the OSC laser turrets.
- Increased amount of rain.
- Kylie no longer talks to Scara from beyond the grave if you didn't kill anyone in DXO.
- ManInBlack's model matches his collision.
- Punished player for betraying Hoover.
- Raised water around temple by 2UU to make the FootRegion enter it.
- Removed the collision on RoofusTrig.
- Scara no longer berates you for going to the Slums if you already allied with PDX.
- The sound of the OSC fan now scales with its speed.
- Using binoculars while under ShadowCode's influence no longer makes FOV overflow.
Day 1/2:
- Added an up to date image for the WC sublevel.
- Added goat city trap door key to persistent info.
- Black ICE now disables the sewer cameras if you kindly ask them to.
- Breaking into the cafes and diners is now accounted for like in 1.0.
- Fixed Black Ice pwning you when you pwn'd them first.
- Fixed disabling the weapon shop alarm actually triggering it instead of disabling.
- Fixed fog in some levels not appearing when in water.
- Fixed Goat City theme not being hostile if hostile to both Goats and Llamas.
- Fixed some surfaces where the AI could hear you walking above or below them on a different floor.
- Fixed the ceiling of PDX HQ level 2 not being lit.
- Fixed the fog in the transition to the secret area in the voodoo shop.
- Gave Krissy a new desk.
- Improved Jonas' room.
- Melk fountains now have unlimited melk unless the supply was shut off.
- Raving no longer plays his idle barks before his main conversation.
Deus Ex Incarnate:
- Bot no longer has ears.
- Fixed thread defender crash and threads being destructible early.
- Fixed ZP's missing PM.
- Named the thread defenders.
- Other things can now go in BSP errors.
- Skipping Beeblequix and getting the staff and going back to him now skips his intro.
Day 2:
- Abomination's key now works on day 2.
- Added a spare key in the slums to not require combat to progress.
- Added skillpoints for completing ZP's new quest.
- ATM accounts get repopulated with an additional credits on day 2.
- Centred the Lara Croft Poker Party images in the Greasel Pleasure Dome.
- Fixed a security guard getting spooked by a pre-placed body in the sublevel.
- Fixed an infinite skillpoints oversight.
- Fixed firewalls not appearing in weapon shop day 2 if they appeared day 1.
- Fixed Kevo goal not closing after killing him.
- Fixed MadMax gas immunity.
- Fixed ricebag turrets having mismatched rotation rates.
- Fixed robot weapon falling out of world.
- Fixed script failing to give Evil biocells.
- Goal to meet Kevo-sama no longer appears if he's dead.
- Hid Admiral Justin and their crew during a PDX playthrough.
- Improved audio for ZP's infolinks.
- Improved the hovercar crash, fixed missing interpolation points.
- Increased volume of Kevo's line when talking about the crates.
- Made Athena take longer to respawn.
- Prevent PJ contacting you to meet him if you kill him and do his quest anyway.
- Removed a buggy effect when Athena respawns.
Aunt Betty Industries:
- ABI exterior particle generators no longer require proximity.
- Account for ABI loading bay robots being disabled for Scara's infolink.
- Added icy detailtextures to all of the snow covered textures.
- Added skillpoints for beating Treskton.
- Added text to show available vouchers on the ABI machine.
- Added weather nodes to approach.
- Allowed NPCs to breathe in approach.
- Breath is more visible while an NPC talks.
- Decreased sniper's home radius.
- Fixed 90% of water drips in ABI approach not being active.
- Fixed a PDX PM playing for WC players.
- Fixed archive firestarters not activating the right sprinklers.
- Fixed Hao missing his items.
- Fixed JC Monkey's prod being missing.
- Fixed missing trigger for Midashand to throw the firestaff out of the helicopter.
- Fixed quaddamage not working with fireblade.
- Fixed Ricemanu's health.
- Fixed the cinematic slipgate grays not disappearing.
- Fixed Trestkon's carcass spawning when getting captured in ABI.
- Fixed trying to create a mana potion in ABI.
- Increased female ABI speed to match male.
- Increased the lifespan of snow footprint decals so you can see patrols from them.
- Increased Treskton's health.
- Killing Ryan during his conversation no longer softlocks.
- Killing Ryan's hitmen makes them hostile.
- Moved Ozmo.
- Piloting the helicopter to ABI yourself will now close the goal to fly there.
- Reduced Treskton's burnperiod from 30 to 7.
- Removed cerberus trigger collision.
- Treskton now immediately activates his augs when he spawns.
- Turned off Treskton's weapon lasers when he dies.
HTTP GameSpy:
- Can now ask Narcissus to do NG+.
- Disabled audio in vacuums, for the most part.
- Enabled male GameSpy voice.
- Fix LEET UC keypad code.
- Fixed a trigger closing the gravlift unintentionally.
- Fixed an enemy remaining next to Kylie.
- Fixed datacube being usable through wall.
- Fixed laser turret beam sticking around if it was destroyed while firing.
- Fixed robot weapon falling out of world.
- Fixed the electricity not disappearing when using a multitool on the control panel.
- Fixed the game crashing due to Biomod/Shifter code if you played TNM with those mods enabled.
- Fixed vent spydrone being friendly.
- Gave irradiators a new weapon.
- GS turrets now display at the intended rotation.
- Irradiators no longer do pain animations while their shield is up.
- Made all the cabinets in admin useable.
- Made Debugger's bad-size door have dynamic lighting.
- Made Narcissus disappear when removing them from security on WC plot.
- Moved turret to not shoot into the elevator.
- Phaser clones fade out as phaser dies.
- Prevented the new enemies here from dropping their weapons by damaging their arms.
- Reworded Fargo's notes to be more accurate.
- Turned off GS utility bot screen when disabled.
Endgame Cutscenes:
- Avoiding talking to Gwog will now play the bad line during deneoumont.
- Fix Trestkon's glasses floating in the air during Narcissus ending.
- Fixed lipsyncing in WC ending.
- Fixed missing embers in the WC ending and stuff falling out of the world.
- Fixed Ryan appearing in the WorldCorp ending if he was banned.
- Fixed Scara thinking he's still talking during the WC ending.
- Fixed the camera teleporting during the Goat deneoumont scene.
- Fixed typo in WC ending quote.
- Increased Kashue's volume in the WC ending.
Radish Adventure:
- Added W/S support.
- Changed invulnerability effect.
- Fixed radish invulnerability effect when in water.
- Jumping is now immediate instead of delayed a few frames.
Gameplay:
- Added alarm lines for CSI guards.
- Added an option to play with 1.0 maps, requires additional download, see workshop for required files.
- Added automated keypad code entry options.
- Added legendary mode.
- Added nightmare mode.
- Added password manager option.
- AI can no longer see disabled robots.
- Allowed NPCs to kick things out of the way if they get blocked.
- Altered some bosses so stun weapons do stuff to them when out of energy.
- Augmented enemies display energy on targeting aug.
- bAimForHead, bRequireLOS turrets now check for LoS to the head instead of chest.
- Binoculars no longer require an inventory slot.
- Blackboxes no longer require multitools.
- Buffed the gibinator by giving it a bonus AoE attack.
- Changed quad rocket lock-on sound.
- Combat music continues while NPCs are in more states such as while stunned.
- EMP gloves now work on turrets.
- Finding easter eggs now gives skillpoints.
- Fixed a 1.0 oversight that didn't give blowdarts the increased damage they're meant to have.
- Fixed fists to give them the proper damage modifiers (+50% for lethal, -50% for stun).
- Fixed hoverbots snapping to the ceiling when they leave combat.
- Fixed NPC ADS aug not working.
- Fixed superjump exploit for NPCs.
- Fixed the gas mask disappearing if wearing two an one runs out.
- Fixed the last round in a magazine not causing any recoil.
- Fixed Treskton not getting augs.
- Fixed various doors and turrets not being tagged correctly for computer use.
- Gave Endar augs.
- Gave the hoverbots more of a visual hover effect.
- Increased gibinator accuracy.
- Increased gibinator down animation speed 120%.
- Increased hoverbot FOV from 90 to 225.
- Increased irradiator health.
- Increased step height for bots.
- Increased the health of invaders and Treskton.
- Killing someone that's unconscious sends a message on IRC.
- Kylie can no longer drop her weapon from injury.
- Made NPCs not use gas weapons on animals or EMP on enemies out of energy.
- Made NPCs using ricebags always go for the head.
- More items are explicitly defined as non-metallic.
- NPC combat strength aug now needs to actually be active to give the bonus.
- NPC spydrones created by the aug now communicate what they see back to the summoner.
- NPCs are less likely to switch to a weapon that needs to reloaded.
- NPCs now get all the same bonuses from having the targeting aug that the player does.
- NPCs with combat strength aug now get swing speed bonus as intended.
- NPCs with the synthetic heart aug now get a skill bonus from it.
- Prevented BSP turrets from seeing you when using thermoptic camo.
- Prodding someone who's rubbing their eyes now puts them in the stunned state.
- Reduced range NPCs try to use plasma through walls from 64ft to 8ft.
- Reduced Slicer and ZP's burnperiod.
- Robots display EMP health on targeting aug.
- Sheep poster now goes in the accessory slot instead of inventory.
- Summoned spydrones are disabled upon owner death.
- Taser slug damage to the player now influenced by difficulty.
- Tranq mines now explode when destroyed, but can't damage movers.
- Treskton is smart enough to switch to one of his dozen weapons instead of reloading.
- Vortex grenades no longer fling keys.
- When items are forcibly removed from your inventory they'll remember where they were on your belt when you pick them up.
Misc:
- Added IRCExit command.
- Added a small effect when more wine is spawned in training.
- Added an option to increase rain radius.
- Added functionality to use CDs on stereos and CDs/DVDs on Radish 3000s.
- Added new music player controls.
- Added pawprints in the snow for snow wolves.
- Added support for custom music. See the readme in the music folder for further details.
- Added tetronimo drop preview.
- Adjusted the accessories button to be full width.
- Allowed Kylie to gib in M24.
- Allowed spydrone use in water.
- Allowed the gibinator to get bloody.
- Altered IAmTrestkon cheat to work with all resolutions.
- Altered how the next tetronimo is chosen.
- Books and datascreens now tell you what page you're on.
- Bums have a 10% chance of having flies flying around them.
- Capped pong ball speed increase to 20 bounces.
- Changed a breakout powerup color to be easier to read.
- Changed death animation if you die in space.
- Chapter text is displayed for 50% longer.
- Cleaned up game memory when a GS firewall dies.
- Cloaking now also cloaks any blood you have on you.
- Closed the computer UI when caught looking at hot singles in your area.
- Death sounds for bullet damage now includes turrets and sabot.
- Destroying stereos now stops their music.
- Dying should actually remove cloak now.
- Emails have profile pictures.
- Enabled unused firing animation for military bots.
- Extended belt option.
- Fast dropping a tetronimo now only does it for the one piece.
- Fixed HUD element showing environmental damage overlapping the egg counter.
- Fixed a bug where crouching into water at the perfect height would cause the player to lose control.
- Fixed a required font not being installed for Pong.
- Fixed a vanilla bug that didn't reset non-boolean flags on new game.
- Fixed an issue where every door in the level would move.
- Fixed belt item names being misaligned by a pixel.
- Fixed black texture over face when wearing glasses.
- Fixed chairs becoming unpushable if pushed and then quickly grabbed.
- Fixed crash if you have nothing on your belt and use the scroll wheel.
- Fixed dropped bloody fireblade texture.
- Fixed drunk conversations not working.
- Fixed issue if dying to a greasel in IRC.
- Fixed item refusal not working for swords.
- Fixed lack of cat drip.
- Fixed lag in breakout.
- Fixed overflow if clip mods were applied to a weapon that reloads to between 170-255.
- Fixed some email headers being too long.
- Fixed some keypads that are made bypassed by scripts still say "inf" strength instead of "bypassed".
- Fixed some mistakes on the chemical bottle textures.
- Fixed some of A2's lines not happening because he's a robot.
- Fixed the map image for the WorldCorp building being mixed up.
- Fixed the menu sound disappearing if you wait on the main menu to completion.
- Fixed the rain sound disappearing on level transition.
- Fixed the stereo texture.
- Fixed vanilla items falling out of the world when grabbed from a utility bot.
- Improved the kerning on the sublevel blueprint.
- Improved vortex grenade animation.
- Increased the speed of the training cutscene.
- Limited notes to 4000 characters to limit memory issues.
- Made hoverbots not spam their suicide sound, lay flat on the ground, not float in the air when disabled, and not have their weapon fall out of the world.
- Made the main menu opaque when there's a flash on the screen to make it easier to see.
- More efficient code for BSP turrets.
- New character creation menu.
- No more t-posing on level start.
- Now able to see the next upcoming tetronimo.
- PMs should wait for all text to display before stopping/moving onto the next.
- Petting cats makes them purr.
- Pressing the end key in breakout now kills your current ball.
- Prevented lag if a carcass gets hit by a flamethrower.
- Prevented player's Pong score going offscreen when high.
- Properly unset bIsSpeaking after playing barks.
- Radishes no longer physically move in the world but visually continue to.
- Rain collides with decorations and makes pawns drip.
- Reduce tree sounds.
- Reduced intensity of plasma screen flashes.
- Removed messages from picking up an animal carcass.
- ShowPath now no longer requires UT99 assets and works in TNM.
- Slightly better chevrons for TRM.
- Spydrones can no longer go in damaging zones (mainly lava).
- Tetronimoes no long fall down and fill gaps after clearing a line.
- Updated OAT.
- Updated more images to 2.0 counterparts.
- Using doors now always uses the standing animation.










































