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The Nameless Mod (2.0) - ABI Update Released

Intro:

  • Fixed Scara not lipsyncing.

Chapter 20:

  • Added a medical bot to the downtown district.
  • Apartment basement security is now friendly until you enter the basement to prevent them hearing sounds immediately.
  • Better audio for Hoover.
  • Doppelganger bridge now moves into place properly and isn't frobbable.
  • EvilInvasion should no longer mention the EMP pistol if you already got it before choosing a side.
  • Fixed Glottis not giving an aug at times when bought.
  • Fixed WC roof security being friendly when allied with PDX.
  • Fixed ZP leaving the bar too early.
  • Fixed a computer with IRC not having the option.
  • Fixed a datacube falling out of bounds in DXO.
  • Fixed a shotgun with bad rotation.
  • Fixed a typo that allowed WC players to use the PDX HQ front doors.
  • Fixed all items losing collision when pressing the flush button.
  • Fixed an oversight where Phasmatis wouldn't give you the silencer if you didn't initially have space... again.
  • Fixed bad jump in the N00bz conversation making the Kale arrest convo go to lethal convo.
  • Fixed bug where checks for carrying Kale in hand or being drunk would bypass all other flag checks.
  • Fixed possible issue with UC spawned items falling through the world when unequipped.
  • Fixed regeneration insta healing doppelgangers back to full health.
  • Fixed shelter zones for WC roof.
  • Fixed the Partyzone datapad about Meggie not working.
  • Fixed the wrench bonus not working.
  • Fixed visual issues when summoning items from a UC.
  • Fixed weapon shop locker pivot point.
  • Gabriel Syme now reacts to theft.
  • Jim now gets to play his animation before Trestkon asks what he did.
  • Made the downtown rain diagonal.
  • Moved skillpoint bonus from killing Evil to uploading the virus to avoid hurting non-lethal players.
  • Reduced chance of softlock when trying to get free subway pass.
  • The unusable computer is now useable with the lights out game.
  • Voodoo teleporters in the shop should now only activate by Yardbomb's will.

Chapter 20/22:

  • Added 14 different Narcissus deaths.
  • Disabled Pimp-Jojo for WC players because it just doesn't make sense from a lore perspective.
  • Firewalls now appear in the weapon shop once it's locked off as a crime scene.
  • Fixed a floating turret in TG's room.
  • Fixed a guy with 10 pistols.
  • Fixed a softlock if the player kills Raving and Andreus, goes to corporate, goes back to the weapon shop, and goes back to corporate.
  • Fixed some Llamas not becoming hostile due to bad tags.
  • Goat City billboards now display Trestkon's face once the player becomes hostile.
  • Greasel flesh now has the correct sounds.
  • Improved visuals for sewer water.
  • Moved a wine glass to prevent Scara's printer spitting paper onto the floor.
  • Narcissus now calls you out if you use the code for the shop items without buying it.
  • Replaced unreliable function for checking for carcasses in the Fanfic Shop.
  • Scara is now immune to being knocked out by stun gloves.
  • The entirety of Twist and Unknown Motives is now in the Fan Fic Shop.

Chapter 21:

  • Fixed broken PM when destroying the threads.
  • Further improved the knockout sequence.
  • Improved the BSP error death.
  • Readded firestaff shield sound.
  • Reading the datacube about the power box no longer gives the goal to destroy it after it's already been destroyed.

Chapter 22:

  • Abomination's note about September 2nd no longer appears if he died on Sept 1st.
  • Added a targeting sound for the SAM.
  • Added DXE emails.
  • Changed friendly greasel to TNM greasel to allow it to move its head.
  • Dazza's barks now work in DXE.
  • Fixed Evil Invasion not giving the reward for Black ICE on day 2 if you don't have space.
  • Fixed issues when summoning items from DXE that starts with a number (10mm, 20mm, 7.62mm).
  • Fixed some ATC doors not being bIsDoor.
  • Goal to kill Beefman can be completed anywhere in the game now since you can carry his body out of the temple.
  • Improved movement of Athena's TV.
  • Made your allies on day 2 corp allow you to help them.
  • Midashand now moves from the subway to the chopper if you come back from the ATC and Kevo is dead.
  • Reduced helicopter collision to original size to prevent instagibbing.
  • Removed a big silence from Madmax's first line to make it less awkward.
  • Rewrote 22_Newspaper02 header and placed it in the world.
  • Sewer scuba divers are now hostile for PDX players.
  • Teleporters should not be active if Yardbomb sold.
  • That Guy no longer tells you to disable the ATC lockdown if you already did it, came back, and killed Midashand.
  • The goal for uploading the virus to Black ICE now reappears in day 2 if you didn't do it on day 1.

Chapter 23:

  • A2 dying while disabled no longer makes him appear in ABI.
  • Added a missing email to Endar.
  • Added a slightly different line if you skipped talking to Endar initially.
  • Changed Ryan's guards to MaxProvocations 0.
  • Fixed Agent Smith sometimes not appearing.
  • Fixed glitchy texture on Hao's carcass.
  • Fixed goal for entering ruins reappearing if you skipped the offices and went to them via ruins.
  • Fixed the cell guard's lines having a high pitched whine.
  • Improved snow particle movement.
  • Leviathan's machine gun no longer does reduced damage vs robots.
  • Reduced snow wolf health by 75%.

Chapter 24:

  • Fargo is now truly a coward.
  • Narcissus' robots no longer play their sounds during their conversation.

Chapter 25:

  • Fixed a light in Scara's office staying on in the ABI ending.
  • Fixed player being invisible in Radish Adventure if cheats are disabled.
  • Images are displayed during the credits.
  • Moved Illuminati IIS to the back of the line during the DXO ending, so he doesn't get in the way of the speed aug users.
  • No weapon lasers during endings.
  • Zoomed out Radish Adventure camera to make it easier to see where to land.

IRC:

  • "IRC quit" now quits IRC.
  • IRC location info now includes the specific computer in use's number in hex.
  • IRC location info now only gets displayed when you join the server, not when anyone does.

Gameplay:

  • 3 quicksaves now.
  • AI snipers are no longer limited to a max range of 2500UU.
  • Accessories tab for non-inventory items next to the key/ammo button.
  • Added quick-use binds for medkits/biocells.
  • Allowed players to downgrade pistol skill.
  • Change ammo key now cycles between fist gloves.
  • Dogs now take fall damage.
  • Doubled green karkian swim speed.
  • EMP fists now work on cameras and alarms.
  • EMP shield is now free and passive.
  • Fixed burning animals instantly regaining all health.
  • Fixed characters not talking if you hit them with a taser round and they survive the effect.
  • Fixed damage reduction text being disabled for augs.
  • Fixed issues if the AI tries to fire a napalm launcher with exactly 1 ammo.
  • Fixed pre-placed tranq mines not being frobbable.
  • Fixed some spiderbots not being disabled by the EMP fists.
  • Homing rockets will now try to move to a better spot instead of hitting a wall.
  • Improved EMP pistol laser effect and increased max range to stop bullet dropoff.
  • Increased Treskton's groundspeed to match the player's.
  • Item refusal now drops items on the ground and allows carcasses to be picked up.
  • Lollerskates now extinguish the player when used.
  • NPCs are no longer punished for shooting rifles no-scoped.
  • NPCs can now use 20mm ammo.
  • Nanokeys/Passwords no longer get flung when a pawn is gibbed to reduce softlocks.
  • Non-lethal fist damage no longer kills unconscious bodies.
  • Picking up a 9th PS20 no longer deletes it with no added ammo.
  • Player is no longer not blamed for not killing a pre-placed carcass, fixes DXO flag.
  • Ported Revision recoil system.
  • Rebreathers no longer work in vacuums.
  • Red greasels now make a sound when attacking.
  • Reduced boss minhealth from 20% to 5%.
  • Reduced karkian bump damage by 87.5%.
  • Reduced sniper rifle max range so the unscoped penalty actually works.
  • Spider canisters no longer collide with their owner and can be launched directly up.
  • Standing bonus to accuracy is now capped at 8 seconds.
  • Stun-gloves now knockout animals instead of kill.
  • TNM cameras can be multitooled.
  • TNM cameras now correctly turn off their light and sound when disabled.
  • Vortex grenade now affects inventory items.
  • Wearing a hazmat suit *before* stepping into a vacuum now keeps your oxygen stable.

Misc:

  • Added help text for custom difficulty options.
  • Added more moths to the world.
  • Added text for failing the new ZP quest.
  • Allowed fireblade to get bloody.
  • Animated treads for SecurityBot3.
  • Basic cloaking effect for Trestkon.
  • Better minicrossbow position for NPCs.
  • Can no longer lift up seats from under someone.
  • Changed the WC carpet texture.
  • Cleaned up bad pixels on the stained glass goat texture.
  • Cloak effects and hand textures are now consistent.
  • Correct range for the fire extinguisher.
  • Difficulty slider is now more transparent about the damage you take.
  • Disabled moth sounds.
  • Dobermen now make paw prints in the snow.
  • Easter eggs now reappear even when collected.
  • Ending an infolink via changing level now fast-fowards through the entire conversation and properly sets everything.
  • Fixed ZP's name not being bolded in credits.
  • Fixed fire not disappearing if you leaned before getting extinguished.
  • Fixed item refusal not saving.
  • Fixed keybind for bullet time.
  • Fixed low ammo watermark for blowpipe and PS20.
  • Fixed portrait for skin #26 being the same as #25.
  • Fixed radish leaves being one sided.
  • Fixed rain sound panning while moving.
  • Fixed some weapons starting their skins in slot 1 instead of 0.
  • Fixed start hotkey in Tetris.
  • Fixed the fence texture that has a big purple line on it.
  • Fixed the game's sound effect volume sometimes getting set to 0.
  • Fixed the spider canister projectile spawning the ammo in phasrox.
  • Fixed wrench anims again.
  • Fixed wrong message when trying to use Trestkon's pistols underwater.
  • Flame turrets now lose their igniter flame when out of ammo.
  • Game highscores now are for all playthroughs instead of per playthrough.
  • Increased LODBias for the shotgun.
  • Increased gibinator low ammo mark from 0 to 1.
  • Increased network hub collision.
  • Increased range for weapon lasers.
  • Kylie is now ungibbable.
  • Legend cheat now has a TNM specific music player.
  • More accurate ranges for the grenades.
  • More prevention for vortex grenade scream spam.
  • New skin for pump-action shotgun.
  • Pre-placed animal carcasses now say "Animal Carcass" vs "Dead Body".
  • Punching a moderator no longer makes the game crash.
  • Randomized AI puzzle in iseein2d cheat.
  • Reduced manual drop speed in Tetris.
  • Replaced calls to Rand() requesting values up to 2^16 with calls to 2^15 as that's the limit.
  • Replaced spork/foon texture.
  • ShowHUD now also affects the Radish Adventure HUD.
  • Smoothed lip sync blending.
  • Subway ticket now correctly says month pass vs day pass.
  • The text for skill names/descriptions when starting a new game now uses the color theme's proper text color, instead of button colors.
  • Vending machines now show how much of the item you already have and how much you buy.