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Patch 1.5.2 is Live

Chapter 6:

  • Fixed Maggie and Page looking at you in VersaLife in Biomod/Shifter.

Chapter 15:

  • Changed the original combat music for the finale to an unused track from the original.
  • Fixed a door opening the wrong way.

Gameplay:

  • AI now reacts to objects in realistic difficulty:
    • objects they've seen that they then see in a different location.
    • explosive objects in a place that they shouldn't be.
    • objects that are on fire.

  • Fixed dogs walking in place sometimes when they want to jump at you.
  • Fixed synthetic heart not boosting augs to max level.
  • Fixed weapon mods not being transferred to duplicate weapons in Shifter.
  • Made snipers less accurate against distant or moving targets.
  • Made snipers more audible at longer distances.
  • Made SCUBA divers fearless to prevent them being scared by their allies.
  • NPCs that fall from something no longer forget that they were chasing someone.
  • Prevented being able to use the scope while putting a weapon away in Biomod/Shifter.
  • Robots' eyes move left/right when their model looks left/right.

Misc:

  • "Premature Celebration" achievement no longer awarded from Jock.
  • Added color and depth to HR radar augmentation.
  • AllAmmo cheat no longer spawns extra ammo in world if two weapons share the same ammo.
  • Allowed augmentations with no energy drain to be activated with no energy.
  • Dogs now have movable heads and look at the player when they're near or when they're chasing them.
  • Fixed animations for NPCs firing weapons underwater.
  • Fixed augmentations sometimes having the wrong name.
  • Fixed birds spamming flapping sounds when repeatedly getting scared.
  • Fixed buttons/switches sometimes not appearing at distance.
  • Fixed HDTP Simon's coat lipsyncing with him.
  • Fixed markings on damaged doors not appearing.
  • Fixed missing sorting options in the fullscreen version of the notes page.
  • Fixed sabot shells not making larger holes.
  • Fixed upgrading an augmentation in HR sometimes pushing an aug's hotkey out of bounds.
  • Fixed wheeled chairs sometimes not being able to be pushed once picked up and dropped.
  • Increased size of smoke from walls when a bullet hits a wall to be noticable.
  • Lowered the volume of the hazmat suit in Biomod/Shifter.
  • Removed a final spelling of "cannister" from the original.
  • Sorting or searching notes now shows the most recent notes instead of the oldest.