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The Nameless Mod 2.0 - Content Update Released

The Nameless Mod 2.0's Content Update has released, after 2 (three) years in development brand new levels have been introduced for players to find, along with more secrets, new items, new modes, and more.

Day 1:

  • Added a nuclear skin for the reactor rods containers.
  • Added cameras to the OSC consoles to help match with images.
  • Added delay to OSC BDEs powering up.
  • Added Generic Thug lines for the slums thugs.
  • Allowed player to buy medkits at the weapon shop for 300 credits.
  • An OSC door is no longer frobbable to prevent softlock.
  • Disabled Alpha's idle barks when he's shut down the bar.
  • Disabled BDE penetration.
  • Fix Trestkon not turning to Shaina due to the conversation starting with a choice.
  • Fixed being able to trigger the karkian arena outside of it.
  • Fixed broken TG infolink.
  • Fixed Clark's emails.
  • Fixed errors in Despot script not preventing a softlock.
  • Fixed Ghand's window.
  • Fixed Goat City fog not appearing when looking at the entrance.
  • Fixed Hoover's goal closing early.
  • Fixed lasagna typo.
  • Fixed the fog in Despot's apartment clipping through the floor.
  • Fixed the hotel elevator not rendering.
  • Fixed the source cube not showing all of its pages.
  • Fixed the trigger to make the jammer bots attack having collision right in the doorway.
  • Improved Abomination voice for one line.
  • Improved rain shelter sounds.
  • Improved the intelligence of the OSC laser turrets.
  • Increased amount of rain.
  • Kylie no longer talks to Scara from beyond the grave if you didn't kill anyone in DXO.
  • ManInBlack's model matches his collision.
  • Punished player for betraying Hoover.
  • Raised water around temple by 2UU to make the FootRegion enter it.
  • Removed the collision on RoofusTrig.
  • Scara no longer berates you for going to the Slums if you already allied with PDX.
  • The sound of the OSC fan now scales with its speed.
  • Using binoculars while under ShadowCode's influence no longer makes FOV overflow.

Day 1/2:

  • Added an up to date image for the WC sublevel.
  • Added goat city trap door key to persistent info.
  • Black ICE now disables the sewer cameras if you kindly ask them to.
  • Breaking into the cafes and diners is now accounted for like in 1.0.
  • Fixed Black Ice pwning you when you pwn'd them first.
  • Fixed disabling the weapon shop alarm actually triggering it instead of disabling.
  • Fixed fog in some levels not appearing when in water.
  • Fixed Goat City theme not being hostile if hostile to both Goats and Llamas.
  • Fixed some surfaces where the AI could hear you walking above or below them on a different floor.
  • Fixed the ceiling of PDX HQ level 2 not being lit.
  • Fixed the fog in the transition to the secret area in the voodoo shop.
  • Gave Krissy a new desk.
  • Improved Jonas' room.
  • Melk fountains now have unlimited melk unless the supply was shut off.
  • Raving no longer plays his idle barks before his main conversation.

Deus Ex Incarnate:

  • Bot no longer has ears.
  • Fixed thread defender crash and threads being destructible early.
  • Fixed ZP's missing PM.
  • Named the thread defenders.
  • Other things can now go in BSP errors.
  • Skipping Beeblequix and getting the staff and going back to him now skips his intro.

Day 2:

  • Abomination's key now works on day 2.
  • Added a spare key in the slums to not require combat to progress.
  • Added skillpoints for completing ZP's new quest.
  • ATM accounts get repopulated with an additional credits on day 2.
  • Centred the Lara Croft Poker Party images in the Greasel Pleasure Dome.
  • Fixed a security guard getting spooked by a pre-placed body in the sublevel.
  • Fixed an infinite skillpoints oversight.
  • Fixed firewalls not appearing in weapon shop day 2 if they appeared day 1.
  • Fixed Kevo goal not closing after killing him.
  • Fixed MadMax gas immunity.
  • Fixed ricebag turrets having mismatched rotation rates.
  • Fixed robot weapon falling out of world.
  • Fixed script failing to give Evil biocells.
  • Goal to meet Kevo-sama no longer appears if he's dead.
  • Hid Admiral Justin and their crew during a PDX playthrough.
  • Improved audio for ZP's infolinks.
  • Improved the hovercar crash, fixed missing interpolation points.
  • Increased volume of Kevo's line when talking about the crates.
  • Made Athena take longer to respawn.
  • Prevent PJ contacting you to meet him if you kill him and do his quest anyway.
  • Removed a buggy effect when Athena respawns.

Aunt Betty Industries:

  • ABI exterior particle generators no longer require proximity.
  • Account for ABI loading bay robots being disabled for Scara's infolink.
  • Added icy detailtextures to all of the snow covered textures.
  • Added skillpoints for beating Treskton.
  • Added text to show available vouchers on the ABI machine.
  • Added weather nodes to approach.
  • Allowed NPCs to breathe in approach.
  • Breath is more visible while an NPC talks.
  • Decreased sniper's home radius.
  • Fixed 90% of water drips in ABI approach not being active.
  • Fixed a PDX PM playing for WC players.
  • Fixed archive firestarters not activating the right sprinklers.
  • Fixed Hao missing his items.
  • Fixed JC Monkey's prod being missing.
  • Fixed missing trigger for Midashand to throw the firestaff out of the helicopter.
  • Fixed quaddamage not working with fireblade.
  • Fixed Ricemanu's health.
  • Fixed the cinematic slipgate grays not disappearing.
  • Fixed Trestkon's carcass spawning when getting captured in ABI.
  • Fixed trying to create a mana potion in ABI.
  • Increased female ABI speed to match male.
  • Increased the lifespan of snow footprint decals so you can see patrols from them.
  • Increased Treskton's health.
  • Killing Ryan during his conversation no longer softlocks.
  • Killing Ryan's hitmen makes them hostile.
  • Moved Ozmo.
  • Piloting the helicopter to ABI yourself will now close the goal to fly there.
  • Reduced Treskton's burnperiod from 30 to 7.
  • Removed cerberus trigger collision.
  • Treskton now immediately activates his augs when he spawns.
  • Turned off Treskton's weapon lasers when he dies.

HTTP GameSpy:

  • Can now ask Narcissus to do NG+.
  • Disabled audio in vacuums, for the most part.
  • Enabled male GameSpy voice.
  • Fix LEET UC keypad code.
  • Fixed a trigger closing the gravlift unintentionally.
  • Fixed an enemy remaining next to Kylie.
  • Fixed datacube being usable through wall.
  • Fixed laser turret beam sticking around if it was destroyed while firing.
  • Fixed robot weapon falling out of world.
  • Fixed the electricity not disappearing when using a multitool on the control panel.
  • Fixed the game crashing due to Biomod/Shifter code if you played TNM with those mods enabled.
  • Fixed vent spydrone being friendly.
  • Gave irradiators a new weapon.
  • GS turrets now display at the intended rotation.
  • Irradiators no longer do pain animations while their shield is up.
  • Made all the cabinets in admin useable.
  • Made Debugger's bad-size door have dynamic lighting.
  • Made Narcissus disappear when removing them from security on WC plot.
  • Moved turret to not shoot into the elevator.
  • Phaser clones fade out as phaser dies.
  • Prevented the new enemies here from dropping their weapons by damaging their arms.
  • Reworded Fargo's notes to be more accurate.
  • Turned off GS utility bot screen when disabled.

Endgame Cutscenes:

  • Avoiding talking to Gwog will now play the bad line during deneoumont.
  • Fix Trestkon's glasses floating in the air during Narcissus ending.
  • Fixed lipsyncing in WC ending.
  • Fixed missing embers in the WC ending and stuff falling out of the world.
  • Fixed Ryan appearing in the WorldCorp ending if he was banned.
  • Fixed Scara thinking he's still talking during the WC ending.
  • Fixed the camera teleporting during the Goat deneoumont scene.
  • Fixed typo in WC ending quote.
  • Increased Kashue's volume in the WC ending.

Radish Adventure:

  • Added W/S support.
  • Changed invulnerability effect.
  • Fixed radish invulnerability effect when in water.
  • Jumping is now immediate instead of delayed a few frames.

Gameplay:

  • Added alarm lines for CSI guards.
  • Added an option to play with 1.0 maps, requires additional download, see workshop for required files.
  • Added automated keypad code entry options.
  • Added legendary mode.
  • Added nightmare mode.
  • Added password manager option.
  • AI can no longer see disabled robots.
  • Allowed NPCs to kick things out of the way if they get blocked.
  • Altered some bosses so stun weapons do stuff to them when out of energy.
  • Augmented enemies display energy on targeting aug.
  • bAimForHead, bRequireLOS turrets now check for LoS to the head instead of chest.
  • Binoculars no longer require an inventory slot.
  • Blackboxes no longer require multitools.
  • Buffed the gibinator by giving it a bonus AoE attack.
  • Changed quad rocket lock-on sound.
  • Combat music continues while NPCs are in more states such as while stunned.
  • EMP gloves now work on turrets.
  • Finding easter eggs now gives skillpoints.
  • Fixed a 1.0 oversight that didn't give blowdarts the increased damage they're meant to have.
  • Fixed fists to give them the proper damage modifiers (+50% for lethal, -50% for stun).
  • Fixed hoverbots snapping to the ceiling when they leave combat.
  • Fixed NPC ADS aug not working.
  • Fixed superjump exploit for NPCs.
  • Fixed the gas mask disappearing if wearing two an one runs out.
  • Fixed the last round in a magazine not causing any recoil.
  • Fixed Treskton not getting augs.
  • Fixed various doors and turrets not being tagged correctly for computer use.
  • Gave Endar augs.
  • Gave the hoverbots more of a visual hover effect.
  • Increased gibinator accuracy.
  • Increased gibinator down animation speed 120%.
  • Increased hoverbot FOV from 90 to 225.
  • Increased irradiator health.
  • Increased step height for bots.
  • Increased the health of invaders and Treskton.
  • Killing someone that's unconscious sends a message on IRC.
  • Kylie can no longer drop her weapon from injury.
  • Made NPCs not use gas weapons on animals or EMP on enemies out of energy.
  • Made NPCs using ricebags always go for the head.
  • More items are explicitly defined as non-metallic.
  • NPC combat strength aug now needs to actually be active to give the bonus.
  • NPC spydrones created by the aug now communicate what they see back to the summoner.
  • NPCs are less likely to switch to a weapon that needs to reloaded.
  • NPCs now get all the same bonuses from having the targeting aug that the player does.
  • NPCs with combat strength aug now get swing speed bonus as intended.
  • NPCs with the synthetic heart aug now get a skill bonus from it.
  • Prevented BSP turrets from seeing you when using thermoptic camo.
  • Prodding someone who's rubbing their eyes now puts them in the stunned state.
  • Reduced range NPCs try to use plasma through walls from 64ft to 8ft.
  • Reduced Slicer and ZP's burnperiod.
  • Robots display EMP health on targeting aug.
  • Sheep poster now goes in the accessory slot instead of inventory.
  • Summoned spydrones are disabled upon owner death.
  • Taser slug damage to the player now influenced by difficulty.
  • Tranq mines now explode when destroyed, but can't damage movers.
  • Treskton is smart enough to switch to one of his dozen weapons instead of reloading.
  • Vortex grenades no longer fling keys.
  • When items are forcibly removed from your inventory they'll remember where they were on your belt when you pick them up.

Misc:

  • Added IRCExit command.
  • Added a small effect when more wine is spawned in training.
  • Added an option to increase rain radius.
  • Added functionality to use CDs on stereos and CDs/DVDs on Radish 3000s.
  • Added new music player controls.
  • Added pawprints in the snow for snow wolves.
  • Added support for custom music. See the readme in the music folder for further details.
  • Added tetronimo drop preview.
  • Adjusted the accessories button to be full width.
  • Allowed Kylie to gib in M24.
  • Allowed spydrone use in water.
  • Allowed the gibinator to get bloody.
  • Altered IAmTrestkon cheat to work with all resolutions.
  • Altered how the next tetronimo is chosen.
  • Books and datascreens now tell you what page you're on.
  • Bums have a 10% chance of having flies flying around them.
  • Capped pong ball speed increase to 20 bounces.
  • Changed a breakout powerup color to be easier to read.
  • Changed death animation if you die in space.
  • Chapter text is displayed for 50% longer.
  • Cleaned up game memory when a GS firewall dies.
  • Cloaking now also cloaks any blood you have on you.
  • Closed the computer UI when caught looking at hot singles in your area.
  • Death sounds for bullet damage now includes turrets and sabot.
  • Destroying stereos now stops their music.
  • Dying should actually remove cloak now.
  • Emails have profile pictures.
  • Enabled unused firing animation for military bots.
  • Extended belt option.
  • Fast dropping a tetronimo now only does it for the one piece.
  • Fixed HUD element showing environmental damage overlapping the egg counter.
  • Fixed a bug where crouching into water at the perfect height would cause the player to lose control.
  • Fixed a required font not being installed for Pong.
  • Fixed a vanilla bug that didn't reset non-boolean flags on new game.
  • Fixed an issue where every door in the level would move.
  • Fixed belt item names being misaligned by a pixel.
  • Fixed black texture over face when wearing glasses.
  • Fixed chairs becoming unpushable if pushed and then quickly grabbed.
  • Fixed crash if you have nothing on your belt and use the scroll wheel.
  • Fixed dropped bloody fireblade texture.
  • Fixed drunk conversations not working.
  • Fixed issue if dying to a greasel in IRC.
  • Fixed item refusal not working for swords.
  • Fixed lack of cat drip.
  • Fixed lag in breakout.
  • Fixed overflow if clip mods were applied to a weapon that reloads to between 170-255.
  • Fixed some email headers being too long.
  • Fixed some keypads that are made bypassed by scripts still say "inf" strength instead of "bypassed".
  • Fixed some mistakes on the chemical bottle textures.
  • Fixed some of A2's lines not happening because he's a robot.
  • Fixed the map image for the WorldCorp building being mixed up.
  • Fixed the menu sound disappearing if you wait on the main menu to completion.
  • Fixed the rain sound disappearing on level transition.
  • Fixed the stereo texture.
  • Fixed vanilla items falling out of the world when grabbed from a utility bot.
  • Improved the kerning on the sublevel blueprint.
  • Improved vortex grenade animation.
  • Increased the speed of the training cutscene.
  • Limited notes to 4000 characters to limit memory issues.
  • Made hoverbots not spam their suicide sound, lay flat on the ground, not float in the air when disabled, and not have their weapon fall out of the world.
  • Made the main menu opaque when there's a flash on the screen to make it easier to see.
  • More efficient code for BSP turrets.
  • New character creation menu.
  • No more t-posing on level start.
  • Now able to see the next upcoming tetronimo.
  • PMs should wait for all text to display before stopping/moving onto the next.
  • Petting cats makes them purr.
  • Pressing the end key in breakout now kills your current ball.
  • Prevented lag if a carcass gets hit by a flamethrower.
  • Prevented player's Pong score going offscreen when high.
  • Properly unset bIsSpeaking after playing barks.
  • Radishes no longer physically move in the world but visually continue to.
  • Rain collides with decorations and makes pawns drip.
  • Reduce tree sounds.
  • Reduced intensity of plasma screen flashes.
  • Removed messages from picking up an animal carcass.
  • ShowPath now no longer requires UT99 assets and works in TNM.
  • Slightly better chevrons for TRM.
  • Spydrones can no longer go in damaging zones (mainly lava).
  • Tetronimoes no long fall down and fill gaps after clearing a line.
  • Updated OAT.
  • Updated more images to 2.0 counterparts.
  • Using doors now always uses the standing animation.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 13048758 · previous-version branch

    Steam updated · First observed