The Makeshifter

Squirrel Physics

Released
Aug 21, 2015
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update: Steam Features (and less waffle)

    Steam Features Steam trading cards added Steam badges added Steam emoticons added Steam profile backgrounds added Content New event: 'The comm server' added New event: 'The wall cavity' added Narrative The intro cutscene is now a lot more concise Various in-game conversational di

  2. Developer post

    Update: Steam Features (and less waffle)

    Steam Features Steam trading cards added Steam badges added Steam emoticons added Steam profile backgrounds added Content New event: 'The comm server' added New event: 'The wall cavity' added Narrative The intro cutscene is now a lot more concise Various in-game conversational di

  3. Developer post

    Update: Ruthless Robotics

    Content Added a new level 'Ruthless Robotics' Added three new enemies Added a new environmental hazard Audio Added some background music for the new 'Robo Den' Added climbable and platform sound effects to the Cyber Sewers' Made enemy landing sound effects less obnoxious Fixes Fi

  4. Developer post

    Update: Ruthless Robotics

    Content Added a new level 'Ruthless Robotics' Added three new enemies Added a new environmental hazard Audio Added some background music for the new 'Robo Den' Added climbable and platform sound effects to the Cyber Sewers' Made enemy landing sound effects less obnoxious Fixes Fi

  5. Developer post

    Update: The Cyber Sewers

    Content Added a new level 'The Cyber Sewers' Added three new enemies Added a new environmental hazard Visuals Added entrance and exit visuals for the Cyber Sewers Audio Added some background music for the Cyber Sewers Changed some menu sounds to be less obnoxious

  6. Developer post

    Update: The Cyber Sewers

    Content Added a new level 'The Cyber Sewers' Added three new enemies Added a new environmental hazard Visuals Added entrance and exit visuals for the Cyber Sewers Audio Added some background music for the Cyber Sewers Changed some menu sounds to be less obnoxious

  7. Developer post

    Update: Airbending Audio

    Content Added a new tool 'Linen' Added a new tool 'Glider' (yip yip!) Audio Added some background music for the Whisper Woods Tweaks Level cavern design is now slightly less random and significantly more 'designed' Heavily adjusted the amount of resources scattered around levels

  8. Developer post

    Update: Airbending Audio

    Content Added a new tool 'Linen' Added a new tool 'Glider' (yip yip!) Audio Added some background music for the Whisper Woods Tweaks Level cavern design is now slightly less random and significantly more 'designed' Heavily adjusted the amount of resources scattered around levels

  9. Developer post

    Update: Mini-maps and Money-sinks

    Content Added 'Trader Tim'. Seek out his den on any level to trade tools and money for tools and money! Added a samophlange because of course I did (also in the trader's den). Visuals Added a mini-map! It's good to have a map... Tweaks Adjusted the levels to be a bit smaller.

  10. Developer post

    Update: Mini-maps and Money-sinks

    Content Added 'Trader Tim'. Seek out his den on any level to trade tools and money for tools and money! Added a samophlange because of course I did (also in the trader's den). Visuals Added a mini-map! It's good to have a map... Tweaks Adjusted the levels to be a bit smaller.

  11. Developer post

    Update: The Whisper Woods

    Content Added a new level 'The Whisper Woods' Added three new enemies Added a snare trap hazard Added some trapped animals within any of the 'Wilds' levels Visuals Added entrance and exit visuals for the Whisper Woods Fixes Fixed an issue involving players getting entirely blocke

  12. Developer post

    Update: The Whisper Woods

    Content Added a new level 'The Whisper Woods' Added three new enemies Added a snare trap hazard Added some trapped animals within any of the 'Wilds' levels Visuals Added entrance and exit visuals for the Whisper Woods Fixes Fixed an issue involving players getting entirely blocke

  13. Developer post

    Update: The Arid Acre

    Content Added a new level 'The Arid Acre' Added three new enemies Added a new hazard that shoots spikey spike balls that burst into spikey spikes Added a new food 'Death Nettle' Added a new food 'Death Meat' Visuals Redrawn the aesthetics for edible ferns Redrawn the aesthetics f

  14. Developer post

    Update: The Arid Acre

    Content Added a new level 'The Arid Acre' Added three new enemies Added a new hazard that shoots spikey spike balls that burst into spikey spikes Added a new food 'Death Nettle' Added a new food 'Death Meat' Visuals Redrawn the aesthetics for edible ferns Redrawn the aesthetics f

  15. Developer post

    Update: Modularity

    Visuals The recon robot's visuals will now correctly be displayed with a wig under the correct narrative circumstances Exits and entrances will now look more visually suitable to their destinations, or to the recently-entered level Tweaks The list of recognised game pad inputs ha

  16. Developer post

    Update: Modularity

    Visuals The recon robot's visuals will now correctly be displayed with a wig under the correct narrative circumstances Exits and entrances will now look more visually suitable to their destinations, or to the recently-entered level Tweaks The list of recognised game pad inputs ha

  17. Developer post

    Hotfix: Controllers

    Audio Added some additional background music loops to the Junglish Region Fixes Fixed an issue with Xbox controllers not being detected with ambiguous joystick inputs

  18. Developer post

    Hotfix: Controllers

    Audio Added some additional background music loops to the Junglish Region Fixes Fixed an issue with Xbox controllers not being detected with ambiguous joystick inputs

  19. Developer post

    Update: Jelliray

    Content Added a mutant manta-ray-jelly-fish roaming world boss Narrative Added some post-level conversations regarding the new world boss Visuals Terrain will no longer be super-bright where it overlaps UI Added a prompt in the tutorial asserting that you may re-bind controls Aud

  20. Developer post

    Update: Jelliray

    Content Added a mutant manta-ray-jelly-fish roaming world boss Narrative Added some post-level conversations regarding the new world boss Visuals Terrain will no longer be super-bright where it overlaps UI Added a prompt in the tutorial asserting that you may re-bind controls Aud