The recon robot's visuals will now correctly be displayed with a wig under the correct narrative circumstances
Exits and entrances will now look more visually suitable to their destinations, or to the recently-entered level
Tweaks
The list of recognised game pad inputs has been updated
Events are now more intelligent and flexible about the circumstances that trigger their existence
Level exits will now intelligently calculate their destinations such that levels may appear (relative to certain fancy gating filters) in any order (ish)
Multiple exits may, under the correct circumstances, appear in the same level
Fixes
Fixed an issue with pogo-based equipment sometimes not bouncing on the edges of platforms and terrain
Fixed an issue with some enemy types being able to, after a while, stand on the player motionlessly without inflicting damage
Fixed an issue with game restarts not correctly resetting the amount of 'retries-per-level' on the successive level