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Update: Modularity

Visuals

  • The recon robot's visuals will now correctly be displayed with a wig under the correct narrative circumstances
  • Exits and entrances will now look more visually suitable to their destinations, or to the recently-entered level

Tweaks

  • The list of recognised game pad inputs has been updated
  • Events are now more intelligent and flexible about the circumstances that trigger their existence
  • Level exits will now intelligently calculate their destinations such that levels may appear (relative to certain fancy gating filters) in any order (ish)
  • Multiple exits may, under the correct circumstances, appear in the same level

Fixes

  • Fixed an issue with pogo-based equipment sometimes not bouncing on the edges of platforms and terrain
  • Fixed an issue with some enemy types being able to, after a while, stand on the player motionlessly without inflicting damage
  • Fixed an issue with game restarts not correctly resetting the amount of 'retries-per-level' on the successive level