Race Track Builder

Brendon Pywell

Released
Aug 20, 2015
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v2.0 Preview

    After months of work we're getting closer. Here's a preview of things to come. View game page Beta Release should be towards the end of September. Thanks to those that are helping me to test the features and of course for all the suggestions. 🙏

  2. Developer post

    v1.9.5.1 RELEASED

    v1.9.5.1 General: - Added: Dynamic loading of textures. Xpacks are no longer copied, instead, everything except the Textures are extracted and the textures are loaded from the XPack folder when required. This saves a lot of disk space and loading time. - Added: Shadows and Sky/Su

  3. Developer post

    Richard Burns Rally Support

    Took me a while to get there. Track Generation and support for Richard Burns Rally is coming in v2.0! View game page

  4. Developer post

    v.1.9.0.8

    v.1.9.0.8 - FIX: AC Transparency rendeing on some systems. Set alphaTested based on Shader rather than Alpha setting. - FIX: AC Invisible FBX export not setting name to 1WALL. - FIX: PanelLength change not flowing through the track. v1.9.0.7 - FIX: Increased the Terrain LOD for A

  5. Developer post

    v1.9 Released

    WARNING: This version is not backward compatible. Any file you save in this version will NOT load in any previous version. After release, if you wish to remain on a previous version, you can by using the following codes: v1.7.1.4 Steam Code: v1714LOVEPLANET v1.9.0.6 Steam Code: v

  6. Developer post
  7. Developer post

    Beta 1.9 ready for TESTING

    WARNING: This version is not backward compatible, files saved in this version will NOT load in a previous version. To try it out, enter the code below into Steam's Beta Code screen (under Properties .. Game Version and Betas). Steam Beta Code: J3H5G6DJHBEDF Changes: - Improved: T

  8. Developer post

    Beta 1.8.1.5 ready for TESTING

    WARNING: This version is not backward compatible, files saved in this version will NOT load in a previous version. Changes: - Added: Direct export to Assetto Corsa. - Added: Import Fbx files without need for XPacker. - Added: Smartly split large Terrain by grouping by Polygon loc

  9. Developer post

    v1.7.1.4

    v1.7.1.4 - Improved: Terrain Subdivision - better neighbour triangle subdivision. v1.7.1.3 - Fixed: Fastlane not being recognised when loading from some older tracks. v1.7.1.2 - Fixed: Loading a Driveline linked to a Track that no longer exists would cause load to fail. v1.7.1.1

  10. Developer post

    v1.7.1.0

    v1.7.1.0 - Added: Ability to use Terrain Points editing on a Venue that uses a Height API. Extrude, subdivision X/Z movement is possible but height is gathered from the API. - Improved: Faster calc of String Objects when many require recalculation. v1.7.0.7 - Fix: Attempt Track J

  11. Developer post

    v1.7.0.0 Now Released

    List of changes: Added: Terrain creation more flexible with Stagger and initial Triangle size. Added: Terrain Points X & Z movement and Auto Merge (optional). Improved: Terrain Points movement with gradient uses an invisible Hull around the points to calculate curve movement

  12. Developer post

    v1.6.9.6

    - Fixed: Rewrote Texture creation for AC Google API Venues. Texture creation had suddenly stopped working for some people. (meanwhile, yes I am still working on the next major version and YES it's taking tooo long!!)

  13. Developer post

    v1.6.9.5

    - Fixed: Straight Walls with 3 consecutive nodes placed in exactly the same spot would cause an error. - Fixed: RTB would crash if Upgrading of Settings failed due to corrupt settings.

  14. Developer post

    v1.6.9.0 ready for testing

    v1.6.9.0 - Added: Ability to set Rotation for Pit cars using Ring Gizmos. - Added: Change of color when hovering over Cars & Gizmos. v1.6.8.0 - Improved: Cross-section editing on joins made simpler; editing one track affects the other automatically. - Added: New tool to add O

  15. Developer post

    v1.6.7.1

    v1.6.7.1 - Change: Drive on Track by pressing Space (was D before but that conflicts with other function). - Added: Split large Objects by material to form smaller ones in attempt to avoid Assetto Corsa's Max Vert limit of 65536. v1.6.7.0 - Added: Override naming for AC Export fo

  16. Developer post

    v1.6.6.0 released

    v1.6.6.0 - Added: Better lighting in interface and more control under Venue settings. - Fixed: Wall outline was not updating after panel length change. - Fixed: Height plugin not starting immediately when loading a venue that has been saved without a height plugin, after it was o

  17. Developer post

    v1.6.5.0 release

    v1.6.5.0 - Added: Straighten Road/String Object/Wall popup menu function. - Added: Node Height Smooth popup menu to String Object/Wall. - Added: Change Drive/Fly speed using mousewheel.

  18. Developer post

    v1.6.4.0 release

    v1.6.4.0 contains: - Added: Faster capture of Google height data. - Added: Improved grouping of objects for AC Export. - Added: Drive/Fly - Press D to cycle. - Added: More resilient capture of Google data when importing track.

  19. Developer post

    v1.6.3.0 release

    1.6.3.0 is now out of Beta testing. Restart Steam and Enjoy! Thanks again to all those that help test the many beta versions. Many hours have gone into this to provide an interface that allows plugin for the height and image data. Image plugin is threaded so you can begin working

  20. Developer post

    File … Import Track (in Beta version)

    Finally the feature 2 people have been waiting 4 years for. Import tracks from kml/kmz files (produced using Google Earth) or from data stored in CSV (Comma Separated Values) files. This allows coordinates in Longitude/Latitude optionally with Height captured via GPS device to be