As usual, please make backups before using this version. Whilst I have made every effort to test all possible ways to load, and quite a few people have also tested this version, there's always a chance a bug exists that could reduce your project to tears.
To participate, please use the Steam Code: jdkjnrfHKDOP213
Here's a list of changes in this release:
General:
- Added: Direct Export to Richard Burns Rally.
- Added: Direct Export to rFactor2. MAJOR changes to Shaders and Materials were required in order to obtain the best possible rendering in rFactor 2 since they highly recommend using PBR.
- Added: Generator for automated Tracks, Bumps, Objects, String Objects, Walls.
- Added: Generator Walls browser now lists the Invisible Wall, so runs of invisible collision barrier can be generated along the Track.
- Added: Decals.
- Added: Cameras.
- Added: Pacenotes.
- Added: Lights.
- Added: Venue Property shows Verts and Poly counts.
- Modified: Startup Screen to select existing Venue or decide on Target Game and create new Venue.
- Added: Tracks tab and sorting and filtering to Venue Properties.
- Improved: Shadows.
- Improved: efficiency of Nodes.GetNearestLineBetweenNodes().
- Improved: Camera Rotating-Around-Target and Pan movement when below the Basic Terrain.
- Improved: Camera Overview flying continues same direction as Helicopter.
- Added: Override AC Terrain LOD and Driveable distance settings during export.
Materials/Textures:
- Added: Edit Mask under the Tool menu.
- Removed: Removed support for rf2 Double-sided materials. Developers recommend properly adding duplicated faces.
- Fixed: DDS BC7 support by writing a wrapper.
- Added: Material Usage tab in Materials Editor.
- Added: ScaleX/Y entry. When Scale X&Y values are the same, just one NumberBox is displayed allowing simpler changes for both.
- Modified: Materials Editor "Duplicate" button changed to "Add" - will duplicate if something is selected.
XPacker:
- Added: Drag drop in trees to move String Objects, Objects, Cross Sections, Materials or Textures.
- Added: Front screen shows list of Initial Objects, String Objects, Walls and Decals to display and in what order. This determine priority when filling slots in RTB.
- Added: Cross-Section Copy button.
- Added: Display the selected Texture.
- Added: Decals.
- Modified: XPacker / Materials Edit - modified to add new shaders and default materials.
- Modified: RTB XPacks now include PBR textures in order to support rFactor 2.
- FIX: Insert into Cross Section with Mirror wasn't adding new mirrored point.
- Added: Xpacker can create an icon from your Cross-Section or Material.
Terrain
- Added: Auto paint - apply textures depending on slope and height. See Tools menu.
- Improved: More realistic random Terrain generation.
- Added: When selecting points by lasso, show the outline as you click and drag.
- Added: Popup menu to Cut the Terrain using a lasso tool. This will make more sense in v2.1. 😁
Tracks
- Added: Save Cross-Section to MyPack so it can be re-used.
- Added: Cross-section editing guideline. Pressing Control shows where the insertion will occur. Improved the hit-test and offset for movement afterwards.
- Added: Cross-section "Copy and Paste ..." popup menu option.
- Added: Hold Shift while dragging a Cross-section Scale arrow to scale about the middle of the Cross-section, moving both sides in opposite directions.
- Improved: Nodes-delete, if the total number of unselected or joined nodes is 1 or less, then just perform a Track Delete instead.
- Added: Arrows to indicate what SurfaceMaterial will be dragged.
Objects:
- Added: Visualisation of Road that will be used when planting objects along the road - the green highlight now widens to the Distance Min/Max band and shows the Left/Right/Both sides being planted. With Normal Distribution ticked the band fades from solid on the inside to faint on the outside to reflect the thinning density.
- Added: When selecting, show the lasso outline.
- Added: When adding by lasso, show the outline as you click and drag.
- Added: AC Grass FX support (see Venue Properties). AC Grass Materials have more properties allowing control the Grass FX effect. Some simple visualisation available in RTB (see Settings).
- Improved: Planting Density reworked and uses Object dimensions if not defined.
- FIX: Line Placement tool - Separation value calc failed for Complex Objects.
String Objects:
- Added: Tag String Objects to have front/back invisible walls. No need to separately create them.
- Improved: Nodes-delete, if the number of unselected nodes is 1 or less, then just perform a Delete instead.
- Improved: Read LODOut from XML files rather than default to 1000.
Walls:
- Added: Tag Walls to have front/back invisible walls. No need to separately create them.
- Added: Save Cross-Section to MyPack so it can be re-used.
- Added: Cross-section "Copy and Paste ..." popup menu option.
- Improved: Nodes-delete, if the number of unselected nodes is 1 or less, then just perform a Delete instead.
Start/Finish
- Added: "Add Grid Markings" checkbox to add grid start positions.
- Added: "Set here ..." right-click menu. Right click over a Track to place the Centerline, Grid, Pitlane cars, Start, Checkpoint 1, Checkpoint 2, Finish (rally only), Hotlap or Auxiliary cars at that point.
A few videos below showing off some of the features:
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