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Beta 1.8.1.5 ready for TESTING

WARNING: This version is not backward compatible, files saved in this version will NOT load in a previous version.

Changes:

- Added: Direct export to Assetto Corsa.

- Added: Import Fbx files without need for XPacker.

- Added: Smartly split large Terrain by grouping by Polygon location rather than just by the Index buffer.

- Added: Naming of Tracks so their name will appear in the export.

- Added: Invisible material and texture for Hidden Walls and Collision objects rather than reusing first texture.

- Added: Ability to switch Edit Modes using 1,2,3,4,5,6 keys.

- Added: Switch Tools using ` key (tilda ~).

- Improved: FBX Export. Removed duplication of materials by re-using them across different meshes.

- Improved: Add Object to roadside better at calculating density.

- Improved: Minimum initial Venue size reduced to 500.

- Improved: Added button to select new object/string/wall rather than having to double-click.

- Improved: Use listboxes instead of comboboxes for object/string filtering.

- Modified: RTB Setting now under the Edit menu instead of File menu.

- Improved: AC Direct export now creates unique String Objects names.

- Fixed: AC FBX export hierarchy not working properly for nested objects, i.e. Moveables, 3d tree.

- Improve: 3d tree so trunk, branches and leave LODs out sooner. LOD model LODs in sooner to avoid disappearance.

- Fixed: AC FBX export String Objects not being offset correctly.

- Improve: AC AI left/right borders set using Centerline Road Left/Right and Pitlane Road Left/Right instead of being hard-coded.

- Fixed: FBX export fix for DiffuseSpecular material.

To try it out, enter the code below into Steam's Beta Code screen (under Properties .. Game Version and Betas).

Steam Beta Code: BTTRWRLD2030