0.2.6 Hotfix
Fixes the "Keth Gives Directions" Event so that it cannot be manually triggered, thus locking the player out of the Wescliff area.
Developer posts and news about this game.

Fixes the "Keth Gives Directions" Event so that it cannot be manually triggered, thus locking the player out of the Wescliff area.

Added Wescliff maps, through to the Episode 6 checkpoint. Adjustments have been made to try to fix crashing issues with : Mausoleum Teleport Ossodyne Battle Samedon Battle This update does not end once you reach the checkpoint, but you will not be able to progress through to the

No new content this build, patch list follows : "Grid Water" - "Made changes to animation clock setup to avoid "grid-like" water appearance after an extended scene "Shadow Egg" - Changed the size of the drop shadows and added a backing behind the water in the swamp scene. Fixed i

Episode 5 added! Small fixes to camera movement. Zero damage/healing bug SHOULD be fixed.

v 0.2.2 A few incomplete maps added. Wescouth and cliffs are still work in progress. Fixed out of bounds issue in Crypt B1 Fixed issue where retry after game over was putting players MUCH too far back in the map (usually as far as the last checkpoint) Players should correctly res

v 0.2.1 Added minimaps for chapter 4 Camera movement during Muster has been resolved Simulated movement during cutscenes have been adjusted, hopefully avoiding the "back and forth" issue

v 0.2 Added Pard! Added Pard's sound effects and battle VFX Added Pard's unique Perk "Harrying Hunter" at 25% Added the Crypt dungeon, including several new cutscenes, 6 new enemies, 10 new maps. Changes to muster, which makes it based on the highest HP in the party, and affect t