No new content this build, patch list follows :
"Grid Water" - "Made changes to animation clock setup to avoid "grid-like" water appearance after an extended scene
"Shadow Egg" - Changed the size of the drop shadows and added a backing behind the water in the swamp scene. Fixed in the swamp scene and should be reduced wherever it presents.
"Beam Lock" - The zero damage fix broke this. A small change to the order of commands fixed it.
"Tiny Initiative Pips" - Pips now have their size correctly initialized after being positioned on the initiative track. This should prevent the player seeing tiny initiative pips on high resolution displays.
"Finger crowding Attitude Grid" - Math for positioning the finger during dialogue has been adjusted to make it more resolution-independent
Increased the size of the fish rack's collider in the Grotto Catwalk SW map so it can be accessed while standing on the slope
Changed Luca's after-Bagu dialogue to be unrelated to his pre-Bagu dialogue.
Transparent parts in menu-screen stance graphics should now be illuminated properly.
Layering issues in Pard's intro cutscene are now fixed.
Menu screen should now reflect the correct episode number when loading the game from a checkpoint.
Reduced some landmasses in the Seabound Trail to try to reduce obstructions in combat.
Episode 2 - in the dark, removed a random "oof" sound, changed dialogue for overuse of the word "maybe"
Episode 3 - at the forest scene, removed a random "oof" sound, fixed a VFX artifact
Playtime should now accurately be reflected in the menu and loading screens
Made most enemy weaknesses considerably more severe. Some weaknesses can be acquired by players by choosing flecks carelessly
Changed Muster so it is based on the party average HPMax instead of the best HPMax
Added a slightly longer delay between minion deaths to try to avoid crashing
Hazard has been made more severe, limiting healing after combat, and increasing with every hit by at least a small amount
Slapping logic no longer allows for a long-press or button mashing - Slapping must be performed with a single, well-timed press
