v 0.2.2
A few incomplete maps added. Wescouth and cliffs are still work in progress.
Fixed out of bounds issue in Crypt B1
Fixed issue where retry after game over was putting players MUCH too far back in the map (usually as far as the last checkpoint)
Players should correctly respawn at the room where the combat they lost occurred
Sensor noises during cutscenes have been silenced
Jerky camera movement - (windows 11 "optimize windowed applications" issue)
Fixed an issue where special prop objects could spawn without being attached to any event or actor, making them impossible to delete
