Hotfix - July 23, 2026
We made the following changes in the latest update: Added a new area Yi Ling in Chapter 2 Pushed the fixes conducted in the past few months

Developer posts and news about this game.

We made the following changes in the latest update: Added a new area Yi Ling in Chapter 2 Pushed the fixes conducted in the past few months

In the latest update, the following changes have been made: Improved the History Log interface accessed via the bottom-left menu. Added a free-form Notes feature. Players can now right-click on dialogue lines to record them. Recorded lines will appear on the left side of the Hist

In the latest update, the following changes have been made: Changed the protagonist's dialogue box during trials to red. (If this version of visuals hurts your eyes, please provide feedback.) Fixed an issue where certain skill checks could be repeated multiple times. Fixed an iss

The latest update adapts the game with a Compatibility mode that accommodates a wider range of system configurations. If you find that the game, which previously ran without issue, no longer launches, please leave a message here so we can investigate. Thank you very much. In addi

In the latest version update, the following changes have been made: Added a pop-up window during trials that asks whether you would like to enable the 0.5x text speed. Optimized certain branching paths.

Over the past month, we have released four version updates and fixed a number of minor bugs. The latest version theoretically includes the following changes: Fixed the issue where dialogues would occasionally freeze while other menus remained accessible. Corrected various typos,

In the current version, the following issues have been fixed: Occasional dialogue freezes while other menus remained accessible. The dog at the Jin residence in Chapter 1 not functioning as intended. A chance in Chapter 1 of being abruptly kicked out to the street during dialogue

Over the past week, the following issues have been fixed: Resolved a random freeze occurring during certain dialogues in the early game, which prevented conversations from continuing. Fixed an issue where an incorrect map would be displayed under specific conditions in Chapter 1.

Over the past week, the following issues have been fixed: Fixed various typos, grammatical errors, and bubble display issues. Corrected text display errors in the report in Chapter 2. Resolved an issue where selecting certain options in Chapters 1 and 2 would cause the game to fr

Over the past week, two updates were implemented: Revised some wording in Chapter 1 to be more intuitive, improving the experience of free exploration. Based on bug reports, fixed an issue where dialogue options would not appear after saving and loading during conversations at th

Over the past week, the following issues have been addressed in sequence (in chronological order): An issue where servants could be repeatedly dismissed at the Tang Sect. Incorrect display of available action points in certain scenarios. A system bug: after clicking the character

In this update, the following modifications have been made: Corrected some awkwardly phrased sentences. Previously, clicking the icon in the bottom-left corner to open the menu could occasionally cause lagging. This functionality has now been made somewhat smoother. Recently, no

In the recent updates, the following changes have been implemented: Corrected additional typos. Revised the wording in some of the in-game text. Adjusted the time limits for certain timed choices to better reflect realistic decision-making durations. Added red text reminders in C

In the recent minor updates, the following issues have been progressively addressed: More typos, awkward phrasing, and display errors. An occasional issue where maps would overlap in Tang Sect. A problem where sound effects would play and trigger repeatedly at high speed when usi

In the current version, the following adjustments have been made: Optimized the lag issue when bringing up the menu by pressing ESC. Added a fast-forward function (Windows: hold Ctrl or Z; Mac: hold Z). Corrected additional typos and awkward phrasing, primarily in Chapters 2 and

In the updates on January 19th, the following changes were implemented: The bonuses provided by Proficiency skills now increase progressively with each chapter. The later the stage, the more proficient the skills become. An UI button has been added to the Save/Settings menu (loca

In the update on January 17th, the following issues were fixed: Various display issues in Chapter 1 and Chapter 2 More typos Additionally, the following two features have been implemented: The game now autosaves every 5 minutes to prevent data loss in case of crashes This autosav

In the updates on January 15th and 16th, the following modifications were gradually implemented: Added a "To Be Continued" indicator at current story breakpoints. Added a red indicator for Auto-Play mode, positioned above the dialogue box. Corrected some typos. Fixed an issue in

In this update, the following changes have been implemented: Added an Auto-Play feature, which can be enabled in Settings > Other. Fully resolved the issue of inexplicable skipping, fast-forwarding, or screen flickering.

TL;DR: I have finally identified the core issue causing the plot to inexplicably skip, jump ahead, or fast-forward to the next day, and have implemented a fix. Additionally, Chapter 1 now includes a few brief opportunities to talk about the suspects with companions.