Brawlerz Arena

Bail! Enemy Jet!

Released
May 27, 2017
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Brawlerz Arena - Updates

    Brawlerz is being renamed, rebalanced, rebuilt. We're hoping to get a build out within the next week for you all to get into! What's New - Entirely rebuilt car handling & physics, tyre grip dynamics, wall detection, friction and drifting mechanics. - The level-up system has b

  2. Developer post

    Updates on the way!

    We're back! We've been busy restructuring, refactoring, and we're going to making some changes. We're rebuilding the UI, matchmaking and levelling system, as well as new changes to physics and net code. We'll keep you up to date as we go!

  3. Developer post

    Controller & Split Screen Updates

    We've smoothed the flow of game creation for those using controllers, you should now be able to start a game, change levels and settings without losing controller focus. We've also prevented cross-player team selection in split-screen games. This is just a small update before the

  4. Developer post

    Controller & Split Screen Updates

    We've smoothed the flow of game creation for those using controllers, you should now be able to start a game, change levels and settings without losing controller focus. We've also prevented cross-player team selection in split-screen games. This is just a small update before the

  5. Developer post

    Coming Soon - The Monster

    We're beginning work on balancing and tuning of the Monster truck! We're still finalising the weapon loadout, but we're aiming to make this big-wheeled character capable of ramming opponents, which is a mechanic we tried in the pre-alpha days and had some balancing issues - that

  6. Developer post

    Coming Soon - The Monster

    We're beginning work on balancing and tuning of the Monster truck! We're still finalising the weapon loadout, but we're aiming to make this big-wheeled character capable of ramming opponents, which is a mechanic we tried in the pre-alpha days and had some balancing issues - that

  7. Developer post

    Healer Shields, Updates & Exposions!

    Build 86 A big cleanup update with some new gameplay features is upon us! We've disliked that even though there's three unique cars right now, gameplay between them all has been quite similar. So, we've addressed that :) The Boomer's secondary Mine has been replaced with a healin

  8. Developer post

    Healer Shields, Updates & Exposions!

    Build 86 A big cleanup update with some new gameplay features is upon us! We've disliked that even though there's three unique cars right now, gameplay between them all has been quite similar. So, we've addressed that :) The Boomer's secondary Mine has been replaced with a healin

  9. Developer post

    Build 81 - Grenade Launcher

    Boomer now has a grenade launcher! It's got solid range and a huge amount of splash damage. It is the ultimate defensive weapon for those who find the precision of the railgun insufficiently chaotic. Additional fixes for split screen play, new fx for vehicle boosting and other fi

  10. Developer post

    Build 81 - Grenade Launcher

    Boomer now has a grenade launcher! It's got solid range and a huge amount of splash damage. It is the ultimate defensive weapon for those who find the precision of the railgun insufficiently chaotic. Additional fixes for split screen play, new fx for vehicle boosting and other fi

  11. Developer post

    Build 79 - Team Skins

    We've added team skins to better tell the vehicles apart. You can simply tick 'Force Team Skins' in the Create Game panel. What's New Team skins for all vehicles Ambient occlusion shadows Togglable levels of zoom (Right Shoulder Button or 'T') Fixes Fix for blocky shadow projecto

  12. Developer post

    Build 79 - Team Skins

    We've added team skins to better tell the vehicles apart. You can simply tick 'Force Team Skins' in the Create Game panel. What's New Team skins for all vehicles Ambient occlusion shadows Togglable levels of zoom (Right Shoulder Button or 'T') Fixes Fix for blocky shadow projecto

  13. Developer post

    Build 78 - Boosting, Punting & Fixes

    We've adressed some difficulty with directing the ball, and the lack of speed variation (and bugs, of course!). Now when you boost (using X on a DualShock, A on a 360 controller, or E on your keyboard) you're awarded an additional 2m/s speed + substantially more acceleration. It

  14. Developer post

    Build 78 - Boosting, Punting & Fixes

    We've adressed some difficulty with directing the ball, and the lack of speed variation (and bugs, of course!). Now when you boost (using X on a DualShock, A on a 360 controller, or E on your keyboard) you're awarded an additional 2m/s speed + substantially more acceleration. It

  15. Developer post

    Build 76

    New Features Flame thrower's missile pod rate of fire changed Rocket weapons now support variable spread Round Time Added Added 15 second warmup timer Fixes Fix for broken Drop-Crate spawn in LavaLand Fix for end of round issues with Capture the Flag Master-Server handover when m

  16. Developer post

    Build 76

    New Features Flame thrower's missile pod rate of fire changed Rocket weapons now support variable spread Round Time Added Added 15 second warmup timer Fixes Fix for broken Drop-Crate spawn in LavaLand Fix for end of round issues with Capture the Flag Master-Server handover when m

  17. Developer post

    Flamer Update Rolls In

    We're rebalanced Flamer's weapons. With her forward-only firing weapons, she was extremely difficult to utilise, doubly so with the missile pod weapon. The Flamer is now an area supression machine! It's damager-per-second has not been modified but its rate of fire and area of att

  18. Developer post

    Flamer Update Rolls In

    We're rebalanced Flamer's weapons. With her forward-only firing weapons, she was extremely difficult to utilise, doubly so with the missile pod weapon. The Flamer is now an area supression machine! It's damager-per-second has not been modified but its rate of fire and area of att

  19. Developer post

    Build 71

    Additions Controler vibration can now be disabled in the gameplay settings You can now set the number of bots with a slider Bots getting stuck under bridge fix Fixes OSX now uses a universal 32/64bit build. Fix for scores no resetting at end of round Fix for 'small health bars' t

  20. Developer post

    Build 71

    Additions Controler vibration can now be disabled in the gameplay settings You can now set the number of bots with a slider Bots getting stuck under bridge fix Fixes OSX now uses a universal 32/64bit build. Fix for scores no resetting at end of round Fix for 'small health bars' t