Check out my new game - GUTTED: Infested Crypts
View game page


View game page

improved explosion effects minor CPU performance improvement fixed possible ghosting artifacts for all particles and blood effects at low upscaler settings fixed overly bright grenade launcher alt fire projectile particles flicker when close to player adjusted difficulty presets,
improved explosion effects
minor CPU performance improvement
fixed possible ghosting artifacts for all particles and blood effects at low upscaler settings
fixed overly bright grenade launcher alt fire projectile particles flicker when close to player
adjusted difficulty presets,
changed default difficulty when starting game to "somewhat challenging"

fix possible crash
fix possible crash

fixed "No More Prayers" achievement fixed launching game with frame gen enabled caused long stutter on launch increased volume for grenade launcher/pistol shoot sounds change SMG shoot sound fixed 2 crashes changed default XeSS to ultra quality updated unreal engine 5.6->5.7
fixed "No More Prayers" achievement
fixed launching game with frame gen enabled caused long stutter on launch
increased volume for grenade launcher/pistol shoot sounds
change SMG shoot sound
fixed 2 crashes
changed default XeSS to ultra quality
updated unreal engine 5.6->5.7

Changes to Winchester/Super Shotgun textures Added flashlight Improved blood effects Some other changes&improvements
Changes to Winchester/Super Shotgun textures
Added flashlight
Improved blood effects
Some other changes&improvements

XeSS support - replaced TSR. XeSS delivers better image quality and better performance even in native resolution. XeSS Frame Generation support - hitches are possible if you have Anti-Lag/Reflex enabled on driver level. You might want to disable Anti-Lag/Reflex for this game in y
XeSS support - replaced TSR. XeSS delivers better image quality and better performance even in native resolution.
XeSS Frame Generation support - hitches are possible if you have Anti-Lag/Reflex enabled on driver level. You might want to disable Anti-Lag/Reflex for this game in your driver, if you experiencing hitches/stuttering with FG on.
XeSS Low Latency - automatically enabled when frame gen is on.
Darkened wood particles
Other small quality improvements

Added Sharpness setting, changed default sharpness value from 0.5 to 2.0 Reduced speed for some of the enemies projectiles Adjustments for recoil and camera shakes of all guns Machine gun - disabled penetration, but increase damage a bit SMG(mp5) - changed overcharged state, now
Added Sharpness setting, changed default sharpness value from 0.5 to 2.0
Reduced speed for some of the enemies projectiles
Adjustments for recoil and camera shakes of all guns
Machine gun - disabled penetration, but increase damage a bit
SMG(mp5) - changed overcharged state, now it has different sound, muzzle color and reduced fire rate. Also increased reload speed
Changed color of Grenade Launcher and Pistol textures
Improved blood effects
Visibility improvements - changed approach from scaling down particles when close to camera, to make them more transparent when close to camera. For some particles use both
Hydra - added light to heads to make it more apparent that player need to shoot heads
Changed lower value for Frame Rate Limit from 60 to 30
Fixed reload animation stuck if start sprinting while reloading Winchester/Shotgun
Fixed stretching artifacts that were occuring at long distance for some of the enemies
Fixed Frost beast mini-boss had a wrong muzzle VFX for one of his attacks
Fixed ending portal was stuck in loading screen after previous update

Setted up auto crash reporting
Setted up auto crash reporting

fixed 2 achievements: Double penetration survivor! and Skinny but fat!
fixed 2 achievements: Double penetration survivor! and Skinny but fat!

Reworked Checkpoint19 fight ( with activatable wall barrel cannons ) now there's 2 fast spawned waves instead of 1 long wave, also changed enemies used here In Deathpit spawn horde only after almost killing all of the patrolling enemies there fixed issue when death UI was not cli
Reworked Checkpoint19 fight ( with activatable wall barrel cannons ) now there's 2 fast spawned waves instead of 1 long wave, also changed enemies used here
In Deathpit spawn horde only after almost killing all of the patrolling enemies there
fixed issue when death UI was not clickable rarely
other small improvements

Fixed various possible crash causes Winchester - improved effect and sound for headshots SMG(mp5) - added significant recoil increase after continuous shooting for 3+ seconds Changed Deathpit fight to fix occasions when enemies drop onto player from behind Rebalanced difficulty p
Fixed various possible crash causes
Winchester - improved effect and sound for headshots
SMG(mp5) - added significant recoil increase after continuous shooting for 3+ seconds
Changed Deathpit fight to fix occasions when enemies drop onto player from behind
Rebalanced difficulty presets - now they will scale down enemy speed less aggressive, but it still possible to set any value manually. If you midgame on lower than "Very Challenging" difficulty I recommend reselecting difficulty preset from pause menu this will make enemies little faster essentially
Added more breakable vases before bridge fight and at the jump to cathedral
Added sound to final portal
Fixed difficultiy names in "load game" menu
Fixed AI stopped when player jump high near angled rocks
fixed Hilltop fight poison cloud disappeared with a delay after fight
fixed possible stutter during checkpoints
other small improvements&fixes

added camera shake power setting fixed some possible causes of crashes
added camera shake power setting
fixed some possible causes of crashes

Improved game level loading speed
Improved game level loading speed

Changed difficulty preset names fixed one possible crash cause fixed Grenade Launcher projectile collided with some poison/frost clouds around enemies reduced recoil increase for shotgun continuous shooting other small improvements
Changed difficulty preset names
fixed one possible crash cause
fixed Grenade Launcher projectile collided with some poison/frost clouds around enemies
reduced recoil increase for shotgun continuous shooting
other small improvements

Normal Difficulty ( renamed to Very Challenging ) Is very challenging by design, game was created with this difficulty as default, hence it called "normal". You will need to sprint around fast, often prioritizing survival over shooting switch weapons more instead of reloading mac
You will need to sprint around fast, often prioritizing survival over shooting
switch weapons more instead of reloading machine gun midfight
use Slam Away strategically (kills with Slam Away reload all guns)
use pickups strategically (when you have 100+ HP/Armor you get 30% from pickup)
Slow loading time, especially on lower end CPUs - this will be improved ( UPD. - fixed )
Crashes, especially on lower end CPUs - weaker CPUs often crash apparently, looking into that also ( UPD. - fixed one cause of crash, not sure is there any other causes)
fixed that sometimes difficulty incoming damage multiplier didn't work
adjusted difficulty presets - all levels below normal now have much lesser values

BLOODKILL: Goreblast Overkill releasing now! Prepare yourself to goreblast through armies of savage beasts! Also attending UA games fest 2025!
Prepare yourself to goreblast through armies of savage beasts!
Also attending UA games fest 2025!


explosions improvements to make it cause more dismemberment and fixed some impulses power GPU performance improvements around 5%-20% depending on scene Super Shotgun: reduced strength of reload camera shakes, improved materials reduce aura flickering of muzzle fleshes made specia

added Machine Gun added Super Shotgun increased enemies size added more small tutorials for guns&movement and list all of them on pause menu performance improvements especially when high number of pickups dropped around improved camera shakes for everything related to weapons

Updated visuals to more dark and atmospheric Changed demo level layout All guns now available at start Changed music to more dark metal that suits dark atmosphere better Added winchester gun with explosive projectiles, explosion is bigger if hit head ADS now impacts some weapons

Improved lighting and shadows, changed color grading Implemented blood trails for gore parts increased clip sizes and fire rates for shotgun/p90/smg Increased damage for SMG Grenade Launcher: increased fire rate, explosion radius, projectile speed and physical damage (when projec