Developer postOriginal post (opens in a new tab)

Stability&Gameplay improvements

  • Fixed various possible crash causes

  • Winchester - improved effect and sound for headshots

  • SMG(mp5) - added significant recoil increase after continuous shooting for 3+ seconds

  • Changed Deathpit fight to fix occasions when enemies drop onto player from behind

  • Rebalanced difficulty presets - now they will scale down enemy speed less aggressive, but it still possible to set any value manually. If you midgame on lower than "Very Challenging" difficulty I recommend reselecting difficulty preset from pause menu this will make enemies little faster essentially

  • Added more breakable vases before bridge fight and at the jump to cathedral

  • Added sound to final portal

  • Fixed difficultiy names in "load game" menu

  • Fixed AI stopped when player jump high near angled rocks

  • fixed Hilltop fight poison cloud disappeared with a delay after fight

  • fixed possible stutter during checkpoints

  • other small improvements&fixes