Released
Jan 2, 2015
Platforms
Windows
Last updated
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Updates & announcements

15 posts
  1. Developer post

    Update #1

    Hey everyone! Due to an increased interest in speedrunning and some feedback from the same I've implemented an in-game timer. The timer is visible on several occasions. First of you will find another trophy added in the Highscore menu. It will be unlocked if you can complete the

  2. Developer post

    Update #1

    Hey everyone! Due to an increased interest in speedrunning and some feedback from the same I've implemented an in-game timer. The timer is visible on several occasions. First of you will find another trophy added in the Highscore menu. It will be unlocked if you can complete the

  3. Developer post

    Hotfix #6

    Fixed bug where the character lagged when playing with keyboard Changed placed of "Level select". It's now found in the main menu, unlocked after killing first boss. You can still only continue from the levels you've completed. Planned future changes Auto fire when hold As always

  4. Developer post

    Hotfix #6

    Fixed bug where the character lagged when playing with keyboard Changed placed of "Level select". It's now found in the main menu, unlocked after killing first boss. You can still only continue from the levels you've completed. Planned future changes Auto fire when hold As always

  5. Developer post

    Hotfix #5

    Fixed loop in Level 7 where you kept ending up in the same room First boss has considerably less health Greatly reduced hitboxes for vertical "instant death spikes" Changed some of the design in Room one of Level 5 to make the Sailor enemy less jittery As always, if you come acro

  6. Developer post

    Hotfix #5

    Fixed loop in Level 7 where you kept ending up in the same room First boss has considerably less health Greatly reduced hitboxes for vertical "instant death spikes" Changed some of the design in Room one of Level 5 to make the Sailor enemy less jittery As always, if you come acro

  7. Developer post

    Hotfix #4 - "Continue" Implemented - New Build Live

    You can now continue from the next Level when you have killed previous Level's boss from the Highscore screen Explanation If you kill Level 1's boss, you can now continue from Level 2. If you kill Level 2's boss you can continue from Level 3. etc. NOTE You do not bring your previ

  8. Developer post

    Hotfix #4 - "Continue" Implemented - New Build Live

    You can now continue from the next Level when you have killed previous Level's boss from the Highscore screen Explanation If you kill Level 1's boss, you can now continue from Level 2. If you kill Level 2's boss you can continue from Level 3. etc. NOTE You do not bring your previ

  9. Developer post

    Hotfix #3 - Pause Bug fixed

    The pause bug in level 7 that caused you to die when unpausing is now gone. Thank you for your patience and as always if these or any problems still exist. Don't hesitate to send a Bug report

  10. Developer post

    Hotfix #3 - Pause Bug fixed

    The pause bug in level 7 that caused you to die when unpausing is now gone. Thank you for your patience and as always if these or any problems still exist. Don't hesitate to send a Bug report

  11. Developer post

    Hotfix #2 - Teleportation bug in level 4 fixed

    The newest build is now live This should've eliminated the bug in level 4, causing you to loop. Other things fixed in this build: Sailors should now stop spawning after you've killed the level 5 boss You should now be able to skip all cut scenes Thank you for your patience and as

  12. Developer post

    Hotfix #2 - Teleportation bug in level 4 fixed

    The newest build is now live This should've eliminated the bug in level 4, causing you to loop. Other things fixed in this build: Sailors should now stop spawning after you've killed the level 5 boss You should now be able to skip all cut scenes Thank you for your patience and as

  13. Developer post

    Hotfix #2 - Teleportation bug in level 4

    The newest build is now live. As you might've noticed the latest hotfixed caused the last room in level 4 to loop. This should now not happen. Other things fixed in this build: Fixed a bug where the "skip" Icon didn't appear in cutscenes causing you not to be able to skip. The sa

  14. Developer post

    Hotfix #1 - Teleportation bug in level 4

    Minor hotfix going live in a bit, solving a collision problem that caused the character to glitch in level 4. If this problem still consist, don't hesitate to send a Bug report Dr.Green Bug report

  15. Developer post

    Hotfix #1 - Teleportation bug in level 4

    Minor hotfix going live in a bit, solving a collision problem that caused the character to glitch in level 4. If this problem still consist, don't hesitate to send a Bug report Dr.Green Bug report