Update 1.0.7 Hotfix 2
Fix a issue that skirmish game does not respects the player's build list setting.

Developer posts and news about this game.

Fix a issue that skirmish game does not respects the player's build list setting.

Fixed an issue in which hovercrafts could not select the closest valid movement position while under the teleporting effect of Commander Telle's skill.

Commanders, here is the update 1.0.7: Key Bindings Keyboard keys can now be freely bound, and several new key functions have been added: Toggle standby/sleep for selected units. Make selected units hold position. Execute Assisted Command for all units that have not moved. Show qu

Commanders, Since launch, we have received the support of 700 players. That means a great deal to us. Thank you for your trust and support – it gives us the confidence to keep moving forward. What's next: Improve interaction experience, from key bindings to long‑range target move

The game has received the following updates: More Skirmish Player Settings Resource multipliers can now be set for human players. Custom difficulty levels have been added for AI opponents, allowing free adjustment of resource multipliers and correctness (the probability of choosi

Based on your feedback, the following changes have been made in this update: Engineers can now move and initiate construction When an unmoved Engineer is selected and a blueprint is chosen, the constructible area will now take all reachable positions into account. After issuing a

Based on feedback, we have made urgent fixes to the following: Movement & Cover Mechanism Fixes Fixed an issue where, after a group of large and small units collectively used Assisted Cmd, small units in a overlapped state could still move. Fixed an issue where large units co

Hello everyone! Thank you to every player who has supported us! Just a quick reminder: our current discount is ending soon , so if you're interested, be sure to grab it now. We've noticed that there aren't many reviews yet. We suspect this may be because the campaign is quite lon

This update includes the following improvements: Skirmish Mode Now Grants Commander Experience Commander experience can now be earned by playing skirmish matches and winning. If a commander has not yet been unlocked, it will be unlocked immediately upon earning enough experience.

Based on everyone's feedback, the following updates have been made: Skirmish now allows player positions to be set to random. Players set to random positions will have their positions randomly swapped, while players with fixed positions are unaffected. Skirmish now allows restart

Based on your feedback, we have made the following updates: New Features A new Assisted Cmd. button has been added to the lower right corner of the battle interface. It provides Assisted Cmd. for the selected unit (equivalent to pressing the Spacebar). Bug Fixes Fixed an issue in

Hello everyone, Tactical Annihilation is now officially available on Steam. It's been over a year since we first revealed the project. During this time, we received a ton of feedback and suggestions. Thank you all for following along and waiting. To celebrate the launch, we're of

Commanders, the new update is now live! This update brings a wealth of visual enhancements, mechanic optimizations, and editor preview features. Here are the full details—— The demo version now allows preview of the editor functions. You can experience the map editing tools in th

Commanders, Update 260721 is now live! New History Review System Every action of every unit across all turns is now recorded. Open the history panel via the button at the bottom-right corner. Click on an entry to jump to the corresponding action location. New Battle Review System

Commanders, Update 260521 is now live! Campaign Rework Campaign missions have been redesigned with more beginner-friendly tutorials. The campaign selection interface has been reworked. New rating system and challenge records added to each mission. Commander Skills and Passives Ov

Commanders, the wait is over! The major Demo Update 260120 is now live! New Units Available Naval and air Force have joined the fray! Special units and structures like Shield Generators and Transports are now unlocked! Commanders Expanded to 4 Two new Commanders, Emma and Caden,

Commanders, trial version update 2508016 is now live! Added Skirmish Mode Set Opponents and combat rules to customize battle experiences. Commanders can be selected, with two currently unlocked. Currently includes 5 maps, 23 units and structures. Other Improvements Improved UI in

Commanders, demo update 250704 is now live! Challenge three new missions now! 1-2 Ranged Strike 1-3 Spider Attack 1-4 Awakening Protocol Improvements New option that allows setting player's team color to blue, enemy's to red. New items added to Database, some images improved . Ne

Commanders, Based on your previous feedback, we've implemented a major overhaul of the game—including level redesigns , difficulty tuning , and story revisions . Redesigned Levels We've introduced a brand-new introductory mission that showcases more gameplay content, allowing pla

Commanders, We have received extensive feedback regarding the tutorial, storyline, game difficulty, and other aspects. We are actively working on enhancements based on this feedback. If you haven't started the game yet, we strongly recommend waiting for the upcoming update before