Commanders, here is the update 1.0.7:
Key Bindings

Keyboard keys can now be freely bound, and several new key functions have been added:
Toggle standby/sleep for selected units.
Make selected units hold position.
Execute Assisted Command for all units that have not moved.
Show quick menu.
Movement Considers Pathfinding

The best-position determination when units move now takes pathfinding into account.
If no path can be found, the logic is the same as before.
Long-Distance Targets (Beta)

Now when units move and the target is far away, a long-distance target is set; afterward, during Assisted Command, they will automatically move closer to that location.
(Need to turn on in Assisted Cmd option page.)
Editor Improvements
The editor interface can be closed, and the game can be started directly for testing.
When testing begins, the current map state is cached and can be restored to that state.
This will improve map authors' iteration speed when editing and testing.
Additionally:
The editor can set build/production list restrictions for players.
Skirmish now allows games to start with all computer players.
The editor's maximum map size has been increased.
Bug Fixes
Fixed an issue where mouse wheel scrolling was too slow in several UI scroll areas.
Screen-edge scrolling no longer works when a UI popup is open.
Unit information details in the database now display role icons and strategic icons.
Added a database page detailing strategic icons.
Commander Taily's ability now allows units to teleport regardless of distance (but they must be near friendly units).
The difficulty of campaign mission 5-4 has been reduced (the level must be restarted for it to take effect).
